Cardia on 4/2/2017 at 16:51
so i have these reskinable objects, when i apply the texture, it appears with a small scale, how to increase the texture scale from the object?
Tannar on 4/2/2017 at 17:48
I think you'll have to either edit the object in a modelling program, or edit the texture. I don't know if there is any setting you can change to accomplish this, but I'm sure someone else will know for sure.
Cardia on 4/2/2017 at 18:59
Quote Posted by Tannar
I think you'll have to either edit the object in a modelling program, or edit the texture. I don't know if there is any setting you can change to accomplish this, but I'm sure someone else will know for sure.
Thanks Michael, i could swear there's a way to adjust the texture object scale in dromed when it comes to reskinable objects.
LarryG on 4/2/2017 at 23:09
Nope. Reskinning only gets you so far. The texture map on the object needs to match what you want to do.
Cardia on 5/2/2017 at 11:27
Dale explains here how to scale an object texture:
[video=youtube;Ze1xv1JfmWY]https://www.youtube.com/watch?v=Ze1xv1JfmWY[/video]
However i don't know how to create a mtl file, any idea how to make one?
voodoo47 on 5/2/2017 at 12:52
it's just a txt file with the extension changed to mtl, and I'm pretty sure mtls can change texture scale on objects too.
with x being a power of two number (2, 4, 8 etc). place the mtl into the txt16 folder where the target texture is (it needs to have the same name as the texture, so if the texture is test.gif, the mtl would be test.mtl).
//R Soul is right, edited accordingly.
Cardia on 5/2/2017 at 13:09
Thank you Voodoo47, there's a option in windows to change the files extension. but i forgot. how can i change the file extension?
Cardia on 5/2/2017 at 13:35
ok the only solution i found was to edit the texture in photoshop and crop with a half size square selection in comparison with the whole size of the texture. And now the texture blends well with the terrain textures.
R Soul on 5/2/2017 at 13:36
tile_factor is required for objects. Dale mentions it in that video you posted. It's okay for doubling, quadrupling etc (or halving, quartering...). The main problem is that the mtl file is linked to the texture, and it it's used by several objects, it could end up being scaled wrongly on some of them.