voodoo47 on 5/2/2017 at 14:08
right - checked and it works. also, you can always hexedit the model and change the texture name to be unique, so that (combined with tile_factor) is probably the easiest (and safest) way of solving this.
photoshoping the texture should be ok too, just make sure you don't end up with a non-power of two texture.
Cardia on 5/2/2017 at 14:30
Quote Posted by voodoo47
right - checked and it works. also, you can always hexedit the model and change the texture name to be unique, so that (combined with tile_factor) is probably the easiest (and safest) way of solving this.
photoshoping the texture should be ok too, just make sure you don't end up with a non-power of two texture.
what is a non-power of two textures?
nemyax on 5/2/2017 at 15:22
Quote Posted by Cardia
what is a non-power of two textures?
A texture whose width or height is not a power of two (2, 4, 8, 16, 32 and so on).
voodoo47 on 5/2/2017 at 16:38
basically, a 64*128 texture is ok, an 80*160 is not. if you need to make it smaller, you need to make it two (or 4, 8 etc) times smaller (32*64, or 16*32 etc), or larger (128*256, 256*512 etc). nothing inbetween.
Cardia on 5/2/2017 at 19:14
Ahhh i understand, lol most of the textures i use i edit them later via bright and set them all with all those standars resolutions between 8 and 512 or 1024. but tga and pgn texture i tend to left them with not standard resolutions. but now that you mention i will adjust their resolution for standard resolutions. Thank you.
john9818a on 6/2/2017 at 01:01
Quote Posted by Cardia
Thank you Voodoo47, there's a option in windows to change the files extension. but i forgot. how can i change the file extension?
If you load a text file in notepad, you can force it to use a new extension by saving the filename in quotes. For example save your file as "test.mtl" and make sure the quotes are typed before and after the filename. This is the same method I use when writing scrolls or books & .str files.
bassoferrol on 6/2/2017 at 03:15
What do you mean:
"test".mtl or
"test.mtl"
john9818a on 6/2/2017 at 04:06
The filename is test.mtl so save it as "test.mtl"
If you don't then notepad will save it as test.mtl.txt.
voodoo47 on 6/2/2017 at 06:06
also, pay attention to the console when loading a map into the editor - Dark should complain if any non-power of two textures are found.
Cardia on 6/2/2017 at 14:15
Thanks Voodoo47, its seems the non-power of two textures apply only to the gif formats. Do you know what issues this can cause?