Ricebug on 13/8/2013 at 18:56
Quote Posted by ZylonBane
Kind of like how all salad bowls in real life have a knob on the bottom that controls how many cherry tomatoes are present. So I can see where he got the idea.
Sounds like someone's been abusing their prescription meds again. :p
FireMage on 13/8/2013 at 19:07
Quote Posted by ZylonBane
It's this line that scares the hell out of me:
Like... he thinks there's a mystery magical "Control the Population of All AIs in the Mission" dialog hidden somewhere. Kind of like how all salad bowls in real life have a knob on the bottom that controls how many cherry tomatoes are present. So I can see where he got the idea.
If it is his real question, I think that it could be a funny command, too bad, such thing does not exist...
You can also change the gamsyst and create a special stim.
Go to creatures's props, that they launch that special stim that will clone themselves if they recept it.
It will work? I havn't tried... And that will be like this in all difficulties.
webe123 on 13/8/2013 at 22:52
Quote Posted by FireMage
Let's be more simple: Webe123, could you be more accurate about what you want to do please?
To BE CLEAR...I was asking how do you change the number of AI's ALREADY in a FM?
Like if it has 2 bots and you want 10? or if it has 2 guards and you want 20?
I was NOT talking about difficulty, don't know where that came from as it is not in my post. I was talking about adding more guards/bots to make the game more difficult or even start a small WAR if you wanted to.
Just something to make the game harder. Just for fun.
Quote Posted by Yandros
I think he's just wanting to add/remove AI from a mission before he plays it.
BINGO! Yandros gets a cookie! So I guess I simply follow the instructions above?
sNeaksieGarrett on 14/8/2013 at 01:13
Quote:
I was NOT talking about difficulty, don't know where that came from as it is not in my post. I was talking about adding more guards/bots to make the game more difficult or even start a small WAR if you wanted to.
Well, considering this is a forum about editing missions in dromed, you can't blame us for thinking you were actually talking about changing stuff for your mission. However, after re-reading the title of this thread + your post, I see now that you just wanted to edit an existing mission to have more AI.
So yes, follow what MysteryMan said.
Yandros on 14/8/2013 at 02:56
Quote Posted by webe123
BINGO! Yandros gets a cookie! So I guess I simply follow the instructions above?
I'll have chocolate chip, please. :cheeky:
The super quick answer:
Find an AI you want to remove and select it, then hit the Delete key.
OR
Find an AI you want to duplicate and select it, then hit the Insert key. Then, hold down Shift and drag it with the mouse to where you want it.
AND FINALLY
If you want to add a new AI not in the mission already, browse the hierarchy until you find it, select it and click Create, and then click and drag a rectangle around where you want it to appear. Make sure its Z is set so it's actually in the world. You might also want to click "Floor Me" to do so in case he's floating.
sNeaksieGarrett on 14/8/2013 at 03:18
Even I learned something new here today. I've always just hit "clone" and used X or Y. Didn't know about the shift+drag method.:o
Ricebug on 14/8/2013 at 10:29
Probably straying OT here, but another trick deals with trolpts. Click on your AI, select the trolpt from the hierarchy menu, create, and click-drag the mouse over the top of the AI. Voila! Your trolpt is perfectly centered within the AI's influence. If the AI is going to be going up and down stairs, clone it, drop it where the trolpt is to go, and repeat this process, then delete the clone.
webe123 on 20/8/2013 at 00:34
OK I cannot figure out what I am doing wrong, but I used the FM soulforge revisited and put a few combat bots next to my start area. At first when I played it through a few times the combat bots were appearing, but then I have tried it since and they are not there!
sNeaksieGarrett on 20/8/2013 at 00:43
That doesn't make any sense. If they're there at one point, they should always be there. (Unless there's something I'm not aware of...) Did you perhaps load the old FM file by mistake before you added the bots?