john9818a on 16/2/2015 at 05:02
Quote Posted by qolelis
If you want to simplify things further, you can use the
FrobSlay script:
Just add the script to your crate, set FrobInfo to "Script, None, None" and you're done.
I was wondering if there was a script similar to the trapdestroy script but for slaying. I even tried trapslay :p but that didn't work.
LarryG on 16/2/2015 at 17:09
Quote Posted by john9818a
I was wondering if there was a script similar to the trapdestroy script but for slaying. I even tried trapslay :p but that didn't work.
I think TrapDestroy does slay things.
Quote:
<dl><dt id="trapdestroy">TrapDestroy</dt><dd>gen.osm 1/G/2 Derives from <code>(
http://thiefmissions.com/telliamed/scripts.html#stdtrap) StdTrap</code> in Thief 2. On <code>TurnOn</code>, send <code>Slain</code> to all the <code>ControlDevice</code> linked objects, then destroy itself. The script object will not receive <code>Slain</code>. If it is an AI, its speech will be halted.
</dd></dl>
That means it slays them.
If you meant it the other way around, NV has a script which deletes things instead of slaying them.
Quote:
NVDeleteTrap (NVTrap) Targetable: default: <kbd>&ControlDevice</kbd>
This script deletes all
ControlDevice-linked objects when it receives TurnOn.
This is in contrast to the standard destroy trap script
TrapDestroy, which merely slays the objects rather than deleting them.
Note that an NVDeleteTrap will not delete itself even if it is specified as the target. Use <kbd>NVDeleteTrapDeleteSelf=1</kbd> to have the trap delete itself after it has finished deleting other objects.
john9818a on 17/2/2015 at 04:47
Thanks Russ. I usually don't guess names but just tried to use some logic in this one.
Larry I knew that :laff: but forgot I knew it.
Cardia on 19/2/2015 at 14:22
which ojects have ceramic flinders by default?
Random_Taffer on 19/2/2015 at 14:47
Quote Posted by cardia1
which ojects have ceramic flinders by default?
Not sure. Probably vases. I don't know if the small blue vase will break apart, but I feel like I've broken one of the larger vases before. Maybe.
Yandros on 19/2/2015 at 15:14
I don't know that there are any ceramic flinders, only glass for breakable windows. You could copy all the glass (frog egg) flinder models and change the texture, though.
Cardia on 19/2/2015 at 15:38
Quote Posted by Yandros
I don't know that there are any ceramic flinders, only glass for breakable windows. You could copy all the glass (frog egg) flinder models and change the texture, though.
yes i like the egg flinders, but glass is also a good idea, i will see if the trlgoblets have glass flinders
Cardia on 20/2/2015 at 15:32
how can i add physical dimension to a crate?
Cardia on 20/2/2015 at 15:44
Quote Posted by darthsLair
Hi Pedro, you can create a new set of crate flinders, and set the delete state to few milliseconds longer so the flinders won't disappear so fast. You can do the same with the jars, and just use the glass flinders. The glass flinders could be deleted at a normal time in milliseconds. If you want the jars or the crates to be destroyed easier, just add max hit points and hit points to 1. Damage>Slay Result to normal. The flinders will have their own sound schema.
how can i add the glass flinders to the jars?