LarryG on 28/4/2013 at 22:56
I can get AIs to walk in a line using AiWatchObj links with a Goto object response, but no matter how I set the radius, I can't get them to stroll together, side by side. Any suggestions?
Yandros on 29/4/2013 at 01:42
What of they were both set to follow the same unrendered AI?
LarryG on 29/4/2013 at 03:14
I tried setting them to follow the same AI. If the radius is too small, they crowd each other and one has to run to catch up and tries ti squeeze in between the other follower and the leader. Basicly they fight to get position, but do it in a line. If the radius is larger, they just follow in a line without strife. But at no time do they walk side by side.
john9818a on 29/4/2013 at 04:02
what if you used two sets of patrol routes with frequent TrolPts along the way, link each guard to separate starting TrolPts and have each guard follow a separate path? If this would work you would have to disable their idle motions so they aren't waiting for a motion to complete before walking.
LarryG on 29/4/2013 at 12:38
I'll try that again, but the last time I tried that, the AIs didn't remain together. They stayed on their patrol paths, but separately.
R Soul on 29/4/2013 at 13:26
Have you tried pushing them along with elevators or conveyor belts? Or what about using a ParticleAttachment link from one AI to the other?
Ottoj55 on 29/4/2013 at 18:29
i'm a little rusty, but you need to use two patrol routes and script setup to pause/catch up every so often. use patrol pause points throughout, while waiting the m-doespatrol metaproperty is removed. when they are both on the pause point it gets readded after a short delay. its a fairly simple relay setup. guard 1 stops at point 1, m-doespatrol removed via a stim down a link (nv scripts). guard 2 stops at point 2, m-doespatrol removed as well. when both guards are stopped a reqall trap starts a timer, and this readds the metaproperty. both guards continue on their way side by side.
Yandros on 29/4/2013 at 19:29
... it's about time for NV to come in here and say, "You just need to use my undocumented NVWalkWithMe script."
LarryG on 29/4/2013 at 21:38
That's what I've been hoping for ... or someone knowing about a script that I've overlooked or an AIWatchObj link feature I don't know about or ...
I have a group of AIs (10 or so) that I want to walk close together, lead by a single AI. I can make them all follow single file, but damned if I have a practical way to get them to follow in small groups which will come to a stop and not step on each others' toes, turn and then gesticulate individually to a dialog involving them all (more or less).
Nameless Voice on 30/4/2013 at 18:16
For some reason, the first solution that comes to mind is to strap a giant pole to the lead AI, sideways, and attach objects to each end for the other AIs to follow.
Inline Image:
http://i42.tinypic.com/2z3xxkw.jpg