LarryG on 6/7/2016 at 15:37
You might want to try putting one or two of those objects into the "Template" mission (File > Open Template) and see whether you get shadows there.
Cardia on 6/7/2016 at 17:14
Quote Posted by Yandros
And those objects have physics models I assume?
yes they have physics dimensions to match their visual size.
Cardia on 6/7/2016 at 17:15
Quote Posted by LarryG
You might want to try putting one or two of those objects into the "Template" mission (File > Open Template) and see whether you get shadows there.
where do i get that mission?
qolelis on 6/7/2016 at 17:50
Like Yandros said, there is a configuration variable for this, but it may or may not work as intended:
Open up cam_ext.cfg and search for "sun_runtime_obj_shadows", remove the semicolon in front of it (if the setting is not there, add it), and see if that fixes your problem. If it does, you can add it to your mission's fm.cfg (this way the players won't have to make any manual changes to their settings).
I originally used this setting for my last mission, but I noticed it was misbehaving, so I had to skip it -- and, as a consequence, also had to skip the sunlight (or, in my case, moonlight) and make the mission a lot darker than I had initially meant for it to be (it was too late to go back to the method I was using before finding the aforementioned variable). I see that Yandros mentions a 1.24 version, so I recommend you go check the list of changes to see if this bug has been fixed.
Cardia on 6/7/2016 at 18:52
I removed the semicolon Qolelis and tried to re-light again and yet it still doesn't work. I guess i'll have to accept that these objects cannot have shadows.
Yandros on 6/7/2016 at 19:37
Pedro, if you send one of those model files to me (such as the swings) or point me to where you downloaded them, I can just try it out and make sure it also doesn't work for me.
Cardia on 6/7/2016 at 20:54
Those swings aren´t a single object model, they are a composition,a group of several objects from the re-cube object you created Russ with replacement textures, along with the chains by Otto, the stair by Soul Tear , the plaque by Christine and pillars by Targa.
The swings are made with 5 pipes updated by Rsoul with a new texture, 3 secret doors with wooden texture as replacement for the 3 sits and chains by Jason otto
Cardia on 6/7/2016 at 21:06
I even tried to change the tree object to a pipe, but when i change to a new model it no longer gives shadow.
Yandros on 6/7/2016 at 21:38
I see, well in that case did you set Object System > Immobile to true and make sure there's a physics model on every single one of the component objects?
Nameless Voice on 6/7/2016 at 21:44
Quote Posted by Cardia
Those swings aren´t a single object model, they are a composition,a group of several objects from the re-cube object you created Russ with replacement textures, along with the chains by Otto, the stair by Soul Tear , the plaque by Christine and pillars by Targa.
The swings are made with 5 pipes updated by Rsoul with a new texture, 3 secret doors with wooden texture as replacement for the 3 sits and chains by Jason otto
Sounds like your objects are resized.
Resized objects don't cast shadows properly anyway, they cast them as if they were still their original size (e.g. scale 1.0, 1.0, 1.0) - unless that was fixed in NewDarK?