Sperry on 31/5/2015 at 13:41
I'd like to link a lever to an emit trap. However, I need the emit trap to fire every time the lever is frobbed, much like how a button works. How can I achieve this using a lever? If I replace StdLever with StdButton it emits fine, but the lever does not animate. Thanks!
Yandros on 31/5/2015 at 13:56
If you're not opposed to using NVScript, it's simple. Put an NVRelayTrap between the lever and the emitter (all linked with ControlDevice), and set the
Editor > Design note to
Quote:
NVRelayTrapTOff="TurnOn";
and you're done. I don't know offhand of a way to do it without NVScript, but it's probably possible. But why wouldn't you do it the simple way? NVRelayTrap is the single most powerful script there is once you learn how to use it.
LarryG on 31/5/2015 at 14:30
I don't know if this will work, but you could try adding StdGauge to StdButton in your scripts list. That should do it if the lever uses Joint 1. If you try it, let us know if it works.