Cardia on 11/10/2016 at 20:36
i would like players to have a satchel in the inventory that will be for all the food they steal during the mission, just like in Sensut mission where all food goes to a sac that can be used as food. How to do this?
LarryG on 11/10/2016 at 20:45
Take a look at what I did in Finals with my food basket. All edibles go into the basket instead and get consumed from the basket. What I did was crate a metaprop called M-Edible which had the following design note: NVItemGiverOn="FrobWorldEnd"; NVItemGiverOff="Null"; NVGiveWhat="FruitBasket". And then I used NVItemGiver. Every food item I want to combine into the basket gets this metaprop. FruitBasket has a combine Type of AnyFood, a stack count of 1, frob info of none for world, Script, Use Ammo, and Deselect for Inventory, and None for Tool. It also has Can't Drop This. It is found in the hierarchy under food, so it inherits all the necessary stuff to be food.
Edit: Oh, for the food items I wanted to combine in the basket (some I didn't), the frob info for world Action was script, delete, with None for inventory and tool.
Cardia on 12/10/2016 at 15:09
Thank you Larry G, i´ll see what i can do...I will add your name to the credit list in the technical dromed section.
sorry me...you´re already in the credit list from previous helps you gave me regarding my current project.