Cardia on 8/1/2014 at 23:10
i have this huge spike ceil with D.95.00 and W.60.00, i have set the object dimensions but wehn it falls to garrett nothing happens, it just crosses Garrett.:confused: how can i set this object dimensions properly?
it seems its whole doesn´t toch me.
R Soul on 8/1/2014 at 23:29
Edit the properties and find the Physics > Model > Dimensions property.
Cardia on 9/1/2014 at 00:04
Quote Posted by R Soul
Edit the properties and find the Physics > Model > Dimensions property.
ok fixed it :thumb:
can i attach a creature to a spikeceil? as the spikeceil the creature comes along with it. how can i do this?
Daraan on 9/1/2014 at 00:17
Quote Posted by cardia1
ok fixed it :thumb:
can i attach a creature to a spikeceil? as the spikeceil the creature comes along with it. how can i do this?
Like an elevator?:confused: (
http://southquarter.com/dromed/?p=299) Elevator Tutorial
Normaly you attach stuff to creatures and not the other way round:p
Why not rely on normal gravity?
Cardia on 9/1/2014 at 00:25
Quote Posted by Daraan
Like an elevator?:confused: (
http://southquarter.com/dromed/?p=299) Elevator Tutorial
Normaly you attach stuff to creatures and not the other way round:p
Why not rely on normal gravity?
yes i have this creature with srteched arms up above the spike cell, the spike ceil comes down but the ai creature remains in air :(
darthsLair on 9/1/2014 at 01:43
Quote Posted by cardia1
yes i have this creature with srteched arms up above the spike cell, the spike ceil comes down but the ai creature remains in air :(
Hi Pedro,
Quote Posted by darthsLair
Try to uncheck Ballistic. Edit: you can use statue3, and add creature type:Humanoid, add the shape model name of your ai. Add the creature pose, uncheck Ballistic, add frac 1.00 Then add to the scripts: StdElevator. Rig like you would with an elevator. Use a speed like 12.00 or greater to simulate a fall. This way you can control when the ai falls. [ You may have to use a soundtrap to get the collision effect you want. You could use NVRelayTrapDelay=1000, or what ever depending on the distance the ai is to fall.]