schleicher on 10/10/2015 at 21:58
Hi
I want to continue a mission, after the first one is finished. I tried a lot but it don't go to the next mission.
My missions are nr. 20 and 21.
In strings-dir. I have edited the Missflag.str as follows
All missions till Nr. 20 (here starts mine) are set to "skip"
miss_20: ""
miss_21: "end"
For miss_20-string I tried also "no_briefing" and "no_loadout" together, single etc.
In titles.str-dir. I have this:
title_20: "My Mission"
title_21: "My Mission-2"
[ .. ]
short_20: "My Mission"
short_21: "My Mission-2"
R Soul on 10/10/2015 at 22:35
That looks right. In Dromed make sure the second mission has the number/dir specified in Dark Mission Description.
schleicher on 10/10/2015 at 23:19
Quote Posted by R Soul
That looks right. In Dromed make sure the second mission has the number/dir specified in Dark Mission Description.
Thank you, for answering. But I did an interesting mistake. This is really learning by doing ;-)
To save time, I saved the game just before the end-action. Then I quit the game, changed the files, start (test) again and reloaded the savegame. It seems, that in this case the files have less priority, and the data from the save-game are used.
After I restarted the game with "new game" it runs well :-)
Niborius on 12/10/2015 at 09:31
Interesting, thanks for sharing your solution too.
It's not so odd actually. If you load an old savegame on a newer version of the mission, the savegame can't see that the mission has been changed in the meantime. It only sees the same filename and assumes it is the correct version. This results in various settings from your savegame (thus, your old version) being active in your new mission version. This applies for most games actually!
schleicher on 12/10/2015 at 16:12
In this case I changed only two files. You can change other files, to change texts without DromEd. This is the reason, why I thought, the real Game would simply read the changed files and interprete it "on the fly". But as I saw: This is not everytime the case.