Cardia on 25/5/2019 at 11:28
How do i make an invisible optional goal using tow wizard.
I have this diary that i would like to make an invisible optional goal appear , the goal is to get a secret item mention in the book, i have never set invisible goals, what are the steps to set it up?
Unna Oertdottir on 25/5/2019 at 12:13
=0:goal_visible_n
TOW will do this for you
quest_create_mis goal_state_0, 0
quest_create_mis goal_visible_0, 0
quest_create_mis goal_optional_0, 1
Cardia on 26/5/2019 at 11:35
Quote Posted by Unna Oertdottir
=0:goal_visible_n
TOW will do this for you
quest_create_mis goal_state_0, 0
quest_create_mis goal_visible_0, 0
quest_create_mis goal_optional_0, 1
Thank you Unna, let me get this straight, i add to the book the scripts: =0:goal_visible_n , i like the book to itself with a Cd, and i also add the scripts : TrigWorldFrob , engine features, frob info : world action : Script ?
and in tow wizard i add for the item steal item : xxx number, i select also optional and invisible ?
Unna Oertdottir on 26/5/2019 at 12:07
This is a qvar, not a script.
You want to do a "steal object" goal. Don't do this.
In TOW, you select for this goal "No Type". Create q Quest Var Trap (Trap-->Quest Var) with the qvar =0:goal_visible_n Everything else can be done in TOW.
CD trigger object--quest var trap
to make it visible, create another quest var trap
=1:goal_visible_n
There are many tutorials out there. This one is very good
(
https://www.ttlg.com/forums/showthread.php?t=101789)
Cardia on 26/5/2019 at 12:57
Quote Posted by Unna Oertdottir
This is a qvar, not a script.
You want to do a "steal object" goal. Don't do this.
In TOW, you select for this goal "No Type". Create q Quest Var Trap (Trap-->Quest Var) with the qvar =0:goal_visible_n Everything else can be done in TOW.
CD trigger object--quest var trap
to make it visible, create another quest var trap
=1:goal_visible_n
There are many tutorials out there. This one is very good
(
https://www.ttlg.com/forums/showthread.php?t=101789)
Thank you Unna, i had searched for tuturials for that type of objective setting but had found nothing relevant.
Unna Oertdottir on 28/5/2019 at 21:15
Bonus or optional? Bonus isn't correct in this case. I don't think this is working together.
The goal is invisible at sim start--trigger it visible--then pause, there has to be a delay.
Then trigger the qvartrap to complete it.
R Soul on 28/5/2019 at 21:55
Bonus is meant for invisible goals that only become visible once completed (e.g. steal the wedding rings in T2 mission 1).
Unna, why have to suggested the goal should be 'no type' when the intention is for the player to steal an object?
Cardia on 28/5/2019 at 22:04
Thank you Robin, but a bonus goal is not obligatory to complete in order to finish the mission , right?
Unna Oertdottir on 29/5/2019 at 05:25
Quote Posted by R Soul
Unna, why have to suggested the goal should be 'no type' when the intention is for the player to steal an object?
I had to fix some missions with invisible steal objectives recently. I had to change the goal type to no type.
A invisible goal which becomes visible and completed at the same time doesn't work on modern PCs any more. They are too fast.
I had fo fix it like this
Trigger A--invisible goal-->visible
Trigger A-->CD to TrapTimedRelay with some ms delay-->CD to the qvartap =1:goal_state_x
This setup doesn't work with "steal" objectives, but with no type since they require a qvar trap.