Cardia on 3/5/2015 at 19:41
i have some skulls and i would like that player could store them in Garrett´s inventory. How can i do this?
Nevermind...found it.
Any moderator please delete this post, sorry for the trouble.
Nameless Voice on 4/5/2015 at 14:00
For future reference for anyone looking at this thread, the answer is:
Inventory->Type: Item
Cardia on 4/5/2015 at 14:52
Quote Posted by Nameless Voice
For future reference for anyone looking at this thread, the answer is:
Inventory->Type: Item
ok this might be out of topic, but i have these pressure plates that i need to place skulls above, the pressure plates are linked to a door with a cd, when i drop the skulls above the pressure plate it opens the door but after 1 second the Door closes again, how can i make it the door to be open with unlimited time? the only way i can do this is by prolonging the time up to 99999999 seconds.
Nevermind found the solution
LarryG on 4/5/2015 at 19:39
You do know that one of the points of these threads is to provide solutions to problems posed so that others who search for answers can find them? Saying "Nevermind found the solution" doesn't help those others.
Cardia on 4/5/2015 at 20:08
Quote Posted by LarryG
You do know that one of the points of these threads is to provide solutions to problems posed so that others who search for answers can find them? Saying "Nevermind found the solution" doesn't help those others.
Alright alright, it seems that when i changed the size of the pressure plate i need also to change the travel size under pressure plate setting found under Misc root so it can work properly.
Nameless Voice on 5/5/2015 at 00:03
Also, make sure your skulls are heavy enough to trigger the plate.
Cardia on 5/5/2015 at 06:40
Quote Posted by Nameless Voice
Also, make sure your skulls are heavy enough to trigger the plate.
you don´t need to change the weight of the skulls, you can actually set the pressure plate weight values under Misc > pressure plate options. That´s how i did it so it is only need one skull
if the skull becomes to heavy the player will walk slowly if it has in Garrett inventory, right?
But now that you mention how to you change an object weight? just out of curiosity.
Yandros on 5/5/2015 at 11:06
Physics > Model > Attributes > Mass is the weight, and to my knowledge increasing the mass of objects doesn't make them slow down Garrett, that requires setting the Lugged property (or perhaps it's a script or metaprop, not sure off hand). Be careful that you didn't make it possible for the player to simply walk onto the pressure plate and trigger it by reducing the weight needed to depress it.
Cardia on 5/5/2015 at 12:55
Quote Posted by Yandros
Physics > Model > Attributes > Mass is the weight, and to my knowledge increasing the mass of objects doesn't make them slow down Garrett, that requires setting the Lugged property (or perhaps it's a script or metaprop, not sure off hand). Be careful that you didn't make it possible for the player to simply walk onto the pressure plate and trigger it by reducing the weight needed to depress it.
i have all the pressure plates placed on shelfs, they are invisible and they only need an item, everything is working fine after a few fixes.
Thanks