R Soul on 7/9/2017 at 18:32
If that property does what you need, you may as well stick with it, but there is an alternative you want some variation:
With NewDark, a minimum light level can be set. Search in modders_notes for Ambient Light Zones
In Rendering Parameters there's the usual Ambient Light selector, which works as it always has (i.e. a visual effect only) but a few rows down there is Global AI Vis Bias, which does what you want. Values are 0 - 1, so you can have shadows make things go a little darker.
You can also set up multiple ambient light zones, so you can have caves, basements and other places with no natural light where things respond to light and shadow in the usual way.
The global ambient zone is applied by default. To use other zones you need to create new types of roombrush and specify the zone in the Local Weather property.
Zontik on 8/9/2017 at 06:41
Quote:
if i set dynamic light to 0 will Garrett be visible?
I doubt, I would start from 1. You have to try it yourself. If you have completely disabled your gem, just create new empty test mission. (Don't forget the gem doesn't work until you compute AI pathfind database for the first time!)
Quote:
how do i set the ai creatures to have night vision?
AI > Core > Vision Cones (or something like that). There are tons of parameters there, but most of them are intuitive. Anyway, any change needs long testing.
Cardia on 8/9/2017 at 07:12
Quote Posted by Zontik
I doubt, I would start from 1. You have to try it yourself. If you have completely disabled your gem, just create new empty test mission. (Don't forget the gem doesn't work until you compute AI pathfind database for the first time!)
AI > Core > Vision Cones (or something like that). There are tons of parameters there, but most of them are intuitive. Anyway, any change needs long testing.
Thank you Yuri, it seems Unna helped me find out what i was looking for in a old mission i did several years ago. I have now the gem to be always illuminated.
Thank you Robin, i didn't know it was possible to define different brightness for different areas.