schleicher on 22/11/2015 at 05:53
Hi
I have here an Barrel on a "FlatCar". The Barrel sank into that Car, so I set Attributes: Gravity to 0.
This almost works. But if I touch that Barrel, it begins to rotate or moving like a "ghost".
How can I make it "full static" (immobile) ? It is just for decoration. I want it to not react in any way.
I tried FrobInfo with "Ignore" on all buttons; it doesn't change anything.
Tannar on 22/11/2015 at 06:25
First, in the barrel's properties:
Add > Physics > Model > Controls > Location and Rotation
That will prevent it from sinking and spinning. Then, if you truly want it immobile:
Add > Object System > Immobile
ZylonBane on 22/11/2015 at 08:44
Quote Posted by schleicher
I tried FrobInfo with "Ignore" on all buttons; it doesn't change anything.
I'm curious why you thought this would change anything, since frobbing barrels already does nothing.
Yandros on 22/11/2015 at 14:31
Quote Posted by Tannar
Add > Object System > Immobile
This will actually cause the barrel to cast a shadow, which can look good but also be a problem if the player smashes it, as the shadow will remain.
Tannar on 22/11/2015 at 15:08
I didn't know that, thanks!
Dev_Anj on 22/11/2015 at 15:10
Quote Posted by Yandros
This will actually cause the barrel to cast a shadow, which can look good but also be a problem if the player smashes it, as the shadow will remain.
Good to know, and that issue can easily be solved by setting Slay Result to No Effect, though it depends on what the author wants to do with the object. Setting it that way prevents the object from being destroyed.
schleicher on 22/11/2015 at 16:09
Thanks for the answers.
schleicher on 22/11/2015 at 16:10
Quote Posted by ZylonBane
I'm curious why you thought this would change anything, since frobbing barrels already does nothing.
Simply because I am new to DromEd. And I prefer to test things out. Learning by doing is more effective, than asking for every
detail. I thought, FrobInfo could be used to control the interaction between Player and inworld-objects.
LarryG on 22/11/2015 at 17:36
Only frobbing, as the name implies. Other interactions are controlled by other properties, most notably the Physics ones.