Cardia on 19/2/2016 at 12:06
Quote Posted by LarryG
They may teach that at one of your local universities, technical schools, or extensions. Other than that, Adobe has online training for Photoshop, for example (
http://blogs.adobe.com/captivate/2013/09/free-13-hour-photoshop-course-adobe-knowhow.html).
As to 3d modeling. Again it depends on the tool you have. If you have 3ds Max, then again there are online classes offered. If you have Anim8or, there are some for that too. Blender ... etc.
Thank you Larry G, i no longer live in Porto, i have moved recently to Lamego against my will, no much happens in this village.
Which program do you use to create 3d objects?
FireMage on 19/2/2016 at 15:25
You need although a few good tools from (
http://www.angelfire.com/games4/shadowspawn/Tools.html) Shadowspawn's Website that may help you to convert the objects you made with your 3D modeler into Thief Format.
Maybe some plug-in can make the job easier but I don't know them.
To run these tools you just need to copy your window CMD and paste it in a special Folder where you'll put all your files for the convertion.
The rest of the tools are located in you obj & mesh CRF, you will just have to extract them all in the folder where you'll put your CMD.
As for the tutorial, Shadowspawn has already made all the necessary instructions in his readme with example.
Good luck!
Yandros on 19/2/2016 at 16:51
NV made an app called 3dstobin which does all the command line stuff for object conversion for you. I imagine Pedro would find that easier to use, I know I do.
john9818a on 19/2/2016 at 21:35
Opening a DOS like window brings back memories. :) Every time I use NV's app it crashes but I got so used to typing everything on the command line that it doesn't bother me much.
GORT on 19/2/2016 at 21:40
I do it this way for all of my models too. :)
Cardia on 22/2/2016 at 21:51
Thank you for the suggestions guys :thumb:
Cardia on 25/2/2016 at 19:18
Anyone knows how to make opaque textures? like the door with a glass in the middle?
R Soul on 26/2/2016 at 16:17
You can add a layer mask and draw dark grey where the window is. See that video you used in post #42. Instead of using the magic want to make a selection, you can use the ordinary section tool to draw around the window. Add a new channel and fill the selection with dark grey. Outside the selection should be white.
However I don't think that's the best way to make a window in a door. Have a look at the RedDoor object. The window is a genuine hole in the door, with the glass on a separate plane. Both textures are fully opaque but the glass uses material transparency. I think that looks better.
LarryG on 26/2/2016 at 16:55
Quote Posted by R Soul
However I don't think that's the best way to make a window in a door. Have a look at the RedDoor object. The window is a genuine hole in the door, with the glass on a separate plane. Both textures are fully opaque but the glass uses material transparency. I think that looks better.
I agree. Model the door with the glass section using a separate texture and the material properties set to be slightly transparent.