Cardia on 9/3/2015 at 15:33
I would like to press a button by simply frobing a object, for example when i pick up a jar i want a button somewhere in the map to be pressed, is it possible to do this?
fibanocci on 9/3/2015 at 15:57
TrigWorldFrob, Stdbutton or a S&R-setup will do it.
Cardia on 9/3/2015 at 16:15
Quote Posted by fibanocci
TrigWorldFrob, Stdbutton or a S&R-setup will do it.
doesn´t work with trigworldfrob, i also tried stdbutton but it didn´t work either. what is a s&R-setup?
fibanocci on 9/3/2015 at 16:39
Receptron-->Effect-->Frob Object
Yandros on 9/3/2015 at 16:49
TrigWorldFrob will work, make sure you set Engine features > Frobinfo > World to Script. There's no reason at all to use S&R for something this simple. You also don't need the button at all (unless it's also in world and frobbable by the player), just link the object directly to what the button was linked to.
Cardia on 9/3/2015 at 16:54
Quote Posted by fibanocci
Receptron-->Effect-->Frob Object
for the jar?
Cardia on 9/3/2015 at 16:55
Quote Posted by Yandros
TrigWorldFrob will work, make sure you set Engine features > Frobinfo > World to Script. There's no reason at all to use S&R for something this simple. You also don't need the button at all (unless it's also in world and frobbable by the player), just link the object directly to what the button was linked to.
i had already the jar with Trigworldfrob in the scripts and also Script in the world from frob info, yes i have linked the object to the button with a Control device, and yet nothing.
john9818a on 9/3/2015 at 17:44
Buttons don't respond to turn on signals. Try using a lever instead if you need a lever/button in the mission or do what Russ said.
Cardia on 9/3/2015 at 17:53
Quote Posted by john9818a
Buttons don't respond to turn on signals. Try using a lever instead if you need a lever/button in the mission or do what Russ said.
Ahhh...thank you, it works with the lever switch , i forgot that levers are more acessible than button when it comes to control device. Many thanks John :thumb:
Yandros on 9/3/2015 at 23:11
...but again, if the lever is just sitting in a blueroom (not accessible to the player), you may as well delete it and link the frobbed object directly to whatever the lever is linked to now.