Cardia on 9/3/2015 at 23:41
Quote Posted by Yandros
...but again, if the lever is just sitting in a blueroom (not accessible to the player), you may as well delete it and link the frobbed object directly to whatever the lever is linked to now.
yes the jars are connected to the levers, once you drop the jar it breaks, so there´s no way you can pick up again the jar levers are connected to a require all trap, and the require trap is connected to a create trap.
Anyway things are working the way i want .
Yandros on 10/3/2015 at 01:28
So you could just connect the jars to the RequireAllTrap and delete the levers, but it's fine, just leave it.
Cardia on 10/3/2015 at 07:23
Quote Posted by Yandros
So you could just connect the jars to the RequireAllTrap and delete the levers, but it's fine, just leave it.
i have tried first to connected the jars to a require all trap to a button , but it didn´t work, sure i could now connect the jars to a requeire all trap and this one connected to a lever, but since things have been set i´ll just leave things the way it is.
Yandros on 10/3/2015 at 12:50
My point is that you don't need a button or a lever at all. Link the jars to the ReqAllTrap and that to the CreateTrap. Done. Once all the jars have been frobbed, the ReqAllTrap triggers the CreateTrap. But since it works already, just leave it alone.