Cardia on 4/10/2014 at 13:24
So i´m updating "Anna to the Rescue" for NewDArk, i have this invisible obstacles that now with Build_dlg have shadow on the floor thanks to the light above, now players can see the right path to follow, and that´s something i don´t want. how can i make a object be transparent to the light?
ZylonBane on 4/10/2014 at 13:41
The same way you've always done that: Object System/Immobile: FALSE
Or Renderer/Render Type: Not Rendered.
This shouldn't be something that's any different in NewDark.
Cardia on 4/10/2014 at 17:34
Quote Posted by ZylonBane
The same way you've always done that: Object System/Immobile: FALSE
Or Renderer/Render Type: Not Rendered.
This shouldn't be something that's any different in NewDark.
Wow! Thank you Zylonbane that did the trick using Immobile:False
Will meantion your name in the credits list.
ZylonBane on 4/10/2014 at 18:28
That's really not necessary.
Invisible objects should not be casting shadows anyway. How are you making this object invisible?
Cardia on 4/10/2014 at 22:05
Quote Posted by ZylonBane
That's really not necessary.
Invisible objects should not be casting shadows anyway. How are you making this object invisible?
Name added to the credit list. :thumb:
The objects were already invisible with the option "Not rendered" , the object in question is pressureplates. but using System/Immobile: FALSE takes its shadows away. The shadows were giving away their position.