nightshifter on 16/7/2016 at 23:06
I want the player to recieve extra loot in inventory if he/she completes an bonus objective. ( a reward for a good deed ;))
what would be the way to do this?
Yandros on 16/7/2016 at 23:12
The NVItemGiver script is the simplest way, it will give any item, either a concrete or from an archetype, to the player.
ZylonBane on 17/7/2016 at 03:54
And how do you intend to explain extra loot magically appearing in Garrett's pockets?
nightshifter on 17/7/2016 at 19:14
@yandros: thanks, that was indeed what i was looking for
@zylonbane: you are right. my testers indeed also pointed that out.
I would have two options . Generate the loot from hierarchy, then the players could end up with more loot than the stats show, or i could first create the loot in game, but then i can expect a lot of complaints from diehard loothunters that can't find the missing loot.
I will go for a suitable (not loot) reward instead:D
nicked on 17/7/2016 at 19:44
Could you not reward the player with a key & directions to a safe containing some loot?
redleaf on 18/7/2016 at 11:52
Ooh! I like that, nicked!
ZylonBane on 18/7/2016 at 12:39
And how do you intend to explain a key magically appearing in Garrett's pocket?
Zontik on 18/7/2016 at 14:12
No need to explain anything. If yes, then let's start to explain how Garrett's pocket can be so deep.
R Soul on 18/7/2016 at 14:26
Would it not be possible to put the loot in the same location as the bonus objective so the player can just pick it up?