Cardia on 22/5/2016 at 20:37
Ok, so this time i will have to set golas for the first time without tow wizard, how can i set a goal like frob a switch, what i mean is that i want to use things that are linked to a require all trap to a inaccessible switch.
Also how do i set goals like get an object, and go to room ###
Daraan on 22/5/2016 at 22:06
uhm the second questions should also be included in TOW. (Don't Forget RSouls objectMaster (
http://www.ttlg.com/forums/showthread.php?t=145938) so nice much wow)
Since your goal is non standard it's type none (there should be an option in TOW as well)
It won't become true until you force it to become true by a QVarTrap linked to by your switch.
Link the [Switch] up to a QVarTrap with a Trap->Quest Var property of =1:goal_state_0, where 0 is the number of your goal.
When the [Switch] is turned on, the goal will become completed. If you want to Turn it off again(lever) you need to check Reverse in Tow/OM.
Cardia on 23/5/2016 at 10:31
Thank you Daaran i never thought it was that easy.
Zontik on 23/5/2016 at 12:44
It would be right to set goal type to 0.
Cardia on 24/5/2016 at 12:41
Quote Posted by Zontik
It would be right to set goal type to 0.
What do you mean Yuri?
Yandros on 24/5/2016 at 14:10
I think he means if you're not using a goal type (like for going to a room or a loot type, for example) and are completing the goal using a QVTrap, you should set the type to 0. However, I've never done that and never had a problem, so I don't think it's necessary.
R Soul on 24/5/2016 at 14:23
There isn't a goal type 0. You can create a quest variable called goal_type_#, and give it a value of 0, but it won't have any effect on how the game handles that goal. Selecting 'no type' in TOW or GoalMaster doesn't set goal_type_# to 0, it doesn't create the quest variable at all.
Cardia on 24/5/2016 at 16:31
I made 3 goals no type in tow wizard and they work fine in gamemode
Zontik on 25/5/2016 at 07:50
It's just to keep the order.
If you have any problems with goas (no matter why), you always go to variable list and look at them. Type 0 lets me know that this certain goal is 'manual', without reading documentation.