john9818a on 16/3/2019 at 05:15
I was able to load the texture onto one of the torches but I need texture torchhol for the other one. I won't have to re-UV map them. :)
Cardia on 16/3/2019 at 07:59
Quote Posted by john9818a
I was able to load the texture onto one of the torches but I need texture
torchhol for the other one. I won't have to re-UV map them. :)
both textures are included in the zip file i sent you. for the model "torchhol" the texture is "torchSpecular".
john9818a on 17/3/2019 at 00:38
You're right Cardia. Both were on the hard drive. I loaded the .bin versions into dromed and the textures loaded as well with the correct UV mapping, but when I load the .3ds versions the texture mapping is lost. Did you use blender to convert the files to .3ds?
Cardia on 17/3/2019 at 08:59
Quote Posted by john9818a
You're right Cardia. Both were on the hard drive. I loaded the .bin versions into dromed and the textures loaded as well with the correct UV mapping, but when I load the .3ds versions the texture mapping is lost. Did you use blender to convert the files to .3ds?
yes i used Blender to convert them into 3ds. file. i thought the file would be saved along with the texture name.
R Soul on 17/3/2019 at 13:24
Did you have any success using the Dark Exporter I linked to?
Cardia on 17/3/2019 at 14:26
Quote Posted by R Soul
Did you have any success using the Dark Exporter I linked to?
Not yet, i´m not sure i will be able to understand the steps to install it, but i found a way to set up torches with waterstim receptons destroying the flame that is not linked to the torch.
john9818a on 17/3/2019 at 19:01
I might try the Dark Exporter too because bintoe chokes on larger bin files.
R Soul on 17/3/2019 at 20:37
I think you mean BSP, but the Dark Exporter uses that program (along with N3ds2e).
Its advantage over the Static Model Exporter is that it keeps vhots intact rather than combining them with the rest of the mesh.
john9818a on 18/3/2019 at 19:09
When I ran bintoe.exe the resulting .e file was incomplete. On one of Cardia's torches the .e file stopped partway through line 66 of the parts section. I was never able to get a good .e file to use on eto3ds so Cardia sent .3ds files generated by blender. The problem now is that the uv mapping is lost.
Cardia on 18/3/2019 at 19:34
Quote Posted by john9818a
When I ran bintoe.exe the resulting .e file was incomplete. On one of Cardia's torches the .e file stopped partway through line 66 of the parts section. I was never able to get a good .e file to use on eto3ds so Cardia sent .3ds files generated by blender. The problem now is that the uv mapping is lost.
It's alright John , please i don't want you to waste so much time on those torches, i will set them up with water receptions, if i knew this method before i wouldn't have created this threat , yesterday for example i learned finally how to do transparent textures in gif. format, which will allow me to replace the png textures, if i knew this along time ago i would have used them in my last mission "FTM life" which is filled with png textures with transparencies , using gif. format allows a better performance and allows that some objects renders perfectly with no transparent problems like i have with plants and trees in "FTM Life" , no need to set 1.00 transparency with gif format.