LarryG on 7/8/2016 at 18:53
As near as I can tell there is no simple way to start and stop the conveyor bitmap. The speed of the conveyor is set using Physics > Model > ConveyorVelocity:{ X, Y, Z} where (X, Y, Z) is the speed vector. I've tried using property sets for this property, but it doesn't seem to want to change in-game. Has anyone had any success with this?
LarryG on 7/8/2016 at 22:22
I had forgotten that I had tried it before! :o
Same results. For my purposes it can't be done. Not even NewDark has helped this. Oh well. I'll just let the conveyor keep on a-truckin'.
Zontik on 8/8/2016 at 13:09
You can try to teleport two conveyors (working and halted) betweeen blue room and a point of destination.
qolelis on 9/8/2016 at 21:25
Quote Posted by LarryG
I had forgotten that I had tried it before! :o
Same results. For my purposes it can't be done. Not even NewDark has helped this. Oh well. I'll just let the conveyor keep on a-truckin'.
Are you sure? Sliptip seems to have been on to something... What information, which makes it impossible, are you leaving out?
I think it could be done with a custom script replacing the original conveyor script:
- Whenever an object makes contact with the belt, add an Owns-link (or a ScriptParams link with some custom data) from the belt to the object, and also copy the belt's velocity to the object if the belt is moving.
- Whenever an object breaks contact with the belt, remove the Owns-link, and also set the object's velocity to zero.
- When TurnOn is received, start the belt, and also copy the belt's velocity belt to all linked objects.
- When TurnOff is received, stop the belt, and also set the velocity of all linked objects to zero.
Something like that -- but maybe you have some special case which definitely makes it impossible!?
LarryG on 9/8/2016 at 21:54
A custom script might do it. But short of that ... I haven't had success & too much else to work on the waste more time with this. I'll just let it run until someone comes up with a script they would like me to test. The issues I see are that you have to stop both the motion of things on the belt and the bitmap pseudo-motion at the same time. Without a script it is just too much mess to try to do this.
john9818a on 12/8/2016 at 11:55
Would it be possible to make a new object that emulates the effect of the conveyor and can be turned on and off?
Zontik on 12/8/2016 at 13:19
Seems the best simulation is conveyor belt itself.
ZylonBane on 12/8/2016 at 18:59
I cannot deny that any given thing is a 100℅ accurate simulation of itself.
Steele on 13/8/2016 at 02:04
Might be a lot more complicated, but how about chaining together a bunch of elevator objects and have them all controlled by one switch?