Captain Vimes on 18/4/2008 at 18:50
Well Mr Bouregard, I'm sure that would get Garrett's attention, but how is that supposed to stop him? Sounds like he'd just waltz in and take your evidence and help himself to his "Expenses" whilst he was there.....
MrBosnia on 19/4/2008 at 06:13
I do not think there is such thing as a Garrett-proof mansion!
Come on, this is Garrett we are talking about - the most clandestine thief in the world.
He is the Chuck Norris of breaking in.
Captain Vimes on 19/4/2008 at 10:51
Oh come on now, he's not THAT bad!
:laff:
It's dead easy to make an impossible mission, the trick is to make an incredibly difficult one that pushes the player to find a creative solution. Simply hiding the key to an unpickable lock somewhere illogical doesn't make a good mission. Hiding the key somewhere and leaving complex and challenging clues as to where it can be found, or forcing the player to complee challenging tasks to obtain it makes a far more interesting game. My previous example is impossible. Once the portcullis drops there is no way to open it unless there is someone at both ends, in an FM this would be boring as there is no way the player can get past it and it would just be frustrating. If you wanted to make an INTERESTING mission then you have to give the Player a chance, which kind of defeats the object of the original post in this thread.....
Gambit on 19/4/2008 at 11:39
Quote:
Taking a logical approach, I suppose the safest way would be to put them in a safe situated in the centre of a well lit room with only one, locked, entrance, In the room place four alert guards and relieve them at intervals so they always remain alert. The entrance to the room is approached along a long, narrow, straight corridor and there is a locked door at the end, guarded by two alert guards. If either door is opened then a portcullis drops down halfway along the corridor which can only be raised if a crank is operated at both ends of the corridor simultaneously.
Good one!
The only way I think it could be winnable in an FM is letting the player use a disguise of the mansion owner. "Let me see my vault! I must take the scepter for repairs!"
Another good mechanism:
The vault must be accessed by a safe-room. The safe room has two doors, always locked. To unlock one of the entrances you must wait for a guard from an observation room looking at you from a window frame to push a lever that unlocks the sliding gate for 5 seconds.
It can also be fooled by disguise too...
Bouregard on 19/4/2008 at 12:37
If you create such a beat-garrett-FM there is a big BIG BIG advantage the player has. Savegames. Yes i can hide a mine in odd places noone would look first, but if they player gets blasted he just reloads and disarm. So you need a random part. Or a strange way nobody expect anyone knows MonkeyIsland puzzles?That way. Is there a way in Droomed to create random patrolrounds and a way to catch up reloads mapside? so you can maybe change some things everytime someone reloads.
Captain Vimes on 19/4/2008 at 14:13
Interesting solution Gambit, not one I'd thought of! Be difficult to simulate in the Game, but it could work....It's given me an idea, but I'd have to consult my friendly mission designer, as I've said elsewhere, I'm not even a good Thief player, let alone a designer of missions, but I know a girl who can......
Going back to making things tough for Mr G, Mechanist Locks are always nasty, the ones with the cog-key. Even better if the guard who is carrying the keys is in a 'bucket' helm that prevents blackjacking and has his AI turned all the way up.....
marshall banana on 22/4/2008 at 02:07
I'd forget to put FrobInfo on my doors and windows.
EmperorSteele on 22/4/2008 at 04:35
Quote Posted by marshall banana
I'd forget to put FrobInfo on my doors and windows.
Too bad dromed does that for you automatically unless you say so =P
Constam on 22/4/2008 at 21:10
It be cool to just see a "death room" type small mission contest where people had a certain amount of resources to make it as difficult as possible to steal a piece of loot. I know The Summit has a no reloading games objective, so you could add those parameters too.
xxcoy on 22/4/2008 at 21:19
How I'd stop Garrett?
Not at all.