Steele on 11/8/2016 at 23:29
Preface: I'm using high-res water.
So I put some water in my level, and it worked fine. But now it's acting weird: the texture switches back and forth between two different appearances. Timing is about 2 seconds each. Anyone got any idea what's going on?
Images here:
(
http://imgur.com/a/Niahl)
R Soul on 12/8/2016 at 00:39
The first one is T2Water, the second is the Enhancement Pack. T2Water came out before NewDark, and back then animated textures were limited to 20 frames (but LGS only used 13). The water in the EP takes advantage of NewDark increasing the frame limit to 99, and uses 40 frames.
The mod system of NewDark looks in each folder specified in cam_mod.ini, and T2Water has been given priority, so the first 20 frames (or however many it uses) are from there, but the remaining ones are being read from the EP.
I don't know how T2Water is set up, but I'll assume you have to open up cam_mod.ini and delete a reference to it in the mod_path line. The alternative is to open ep2.crf with a zip program and delete the waterhw folder, but I think the EP2 water is nicer.
Steele on 12/8/2016 at 03:19
That explains it!
Geez, someone really needs to take a look at the latest tafferpatcher, it's been the source of most of my frustrations so far by having conflicting or incomplete mods in it.
ZylonBane on 12/8/2016 at 03:32
Apparently ALL the water mods needs to have their MTL files amended to (or a MTL file created) to specify a maximum number of animation frames. That prevents this sort of problem.