I finally got arund to playing THIEF 1, I'll log my progress, bugs, questions here. - by KoHaN69
Emerald Wolf on 28/10/2008 at 10:09
Quote Posted by KoHaN69
I rarely use noisemaking arrows.
Practicaly no one does, because in T1/G they are useless pieces of junk that basically have the same effect as jumping on a loud floor or hitting a solid object with your blackjack. Its not like I use noisemakers much in T2 either , but for crying out loud I'd prefer my gear to actually DO something marginally usefull once in a while :mad:
Gambit on 28/10/2008 at 10:47
Technically if you jump on the floor or use your blackjack the guards will come to your general direction. While with a noisemaker they will come to the arrow´s direction, that is far away from you.
Of course you can still use a broadhead arrow but the noisemaker effect still lasts longer and therefore makes the guards there or anyone coming from their patrol route to stick there.
But it still doesn´t excuse it´s very high price.
Thor on 28/10/2008 at 10:53
Wtf? Why do you count Noisemakers useless. They are useful lol. If you jump on a solid ground, enemy shall move your way, if you shoot a noisemaker arrow, enemy will move that way no shot it. Quite useful sometimes... The biggest plus is, that i easiley take the arrow back when i'm done owning the area.
Btw: Didn't i post about the loot here yesterday? :grr:
edit: it does excuse it's price. In fact - comparing to fire arrow it's very cheap. It is more expensive cause you can take it back.
Emerald Wolf on 28/10/2008 at 11:39
I was talking about T1/G noisemaker arrows which, last time I checked, don't work like the ones in T2. All they seem to do is alert the AI who then immediatly start searching (in Garretts direction no less!), without any follow-the-arrow behaviour as would be expected.
nicked on 28/10/2008 at 13:13
noisemaker arrows just say "impatient" to me. They're for when you can't be bothered to just wait and watch patrol routes.
Gambit on 28/10/2008 at 16:19
What about places where the guards are just standing still and facing your way ?
A good example would be the thugs guarding the restaurant entrance that had an underground casino. You could distract them with a noise arrow and enter the restaurant by the main entrance, avoiding that ultra-sensitive servant at the kitchen. Granted, it´s not exactly the most classy or thiefy way to do your business but still a valid option.
Emerald Wolf on 29/10/2008 at 05:25
Well I went back and played a few scenarios in TG just to make sure I wasn't imagining things and found that the noisemaker sometimes works more or less as intended (although guards still insist on going into search mode immediatly rather than walking a small distance towards the arrow as they do in T2).
On the other hand I still found that in some instances the guards would start searching in Garretts direction (or in circles that obviously mean they would spot me if I moved).
Now the reason I gave up all hope in using these arrows in T1/G is because I based my opinion of them on the following instance, and I recommend everyone who is wondering what the taff I'm going on about to try this little challenge: In Cragscleft's little chappel area there is a room with a priest and a novice talking about the Sheminov's. In this room is a gold hammer on the table that is impossible to grab without them seeing you (unless you exploit a bug that takes hours to work). Now there are two passages leading away from this area and a clever thief might think "Ah, so this is what noise-arrows are for! I'll just shoot it down one passage and while they set off to investigate I'll snatch the hammer and dash back to my little corner without anyone noticing". So, my question is: can you get it to work say, 7 / 10 times?