catbarf on 12/5/2008 at 00:00
Quote Posted by RavynousHunter
Not trying to be a dick, but most people know that two things kill zombies good : Holy Things, and Fire (and/or explosives).
I'm inclined to believe that most people know that there's only one way to kill a zombie: headshots. :thumb:
AfroTaffer on 12/5/2008 at 00:31
Quote Posted by catbarf
I'm inclined to believe that most people know that there's only one way to kill a zombie: headshots. :thumb:
I remember the first time I encountered those things, the only game I was playing at the time before thief was resident evil, and yes.
I tried a broadhead arrow to the head.
KMiTA on 12/5/2008 at 03:37
I think that the main reason why thief is a little scarier than some of those other games is that it is an immersive game on a very different level: sound. I mean, in what other game do you rely on trying to hear what the hell is around a corner or in the room ahead? Maybe there are some I am not aware of, but thief does it so well. This, consequently, means that you have to be REALLY quiet and listen for the slightest thing to happen (footsteps, ghost whispers, etc). And of course, whenever a movie or game draws you in enough where you are holding your breath to hear better it is really easy to get spooked because you are so tense already. :wot:
Obviously, graphics help for scariness (really helps Silent Hill) but the extra element of thief using sound as one of the primary tools for your survival (not just startle you or creep you out) draws you in alot. Goldmoon's thoughts are insightful, because unlike most RPG characters (who can respawn and get so powerful) Garret is so mortal.
PS I can take almost any enemy in T1 or T2 in a solo sword fight, on expert. Not that I ever have to resort to this, of course.... :p
Beleg Cúthalion on 12/5/2008 at 20:18
Everything in Thief is more creepy because you're vulnerable and have to be on your toes all the time. When you play a character who can easily cope with a sudden blow your level of attention decreases distinctly I believe.
catbarf on 12/5/2008 at 20:23
Quote Posted by Beleg Cúthalion
Everything in Thief is more creepy because you're vulnerable and have to be on your toes all the time. When you play a character who can easily cope with a sudden blow your level of attention decreases distinctly I believe.
I find Thief less scary than many games, because I know quite simply that what I can't see can't see me. There's no sense of dread from monsters lurking in the shadows, no worry of turning a corner and have a creature lunge at me from behind. If anything, I'm more likely to happen upon a monster and be able to surprise it.
Dia on 15/5/2008 at 10:50
Quote Posted by Goldmoon Dawn
Maybe it's because the main character in Thief is meant to avoid combat and stick to shadows, you know, because he is less physically able than say, a warrior from Oblivion? Oblivion, and any other rpg, focuses on combat. The point of every rpg since the beginning of time is to destroy!
I think you have a point, GD. There's very little stealth in Oblivion; what there is of that is quite limited and doesn't have the same feel as the overall stealth-themed Thief games. Even TDS had more of that must-be-stealthy atmosphere than Oblivion or Morrowind (one thing I did enjoy in TDS was the ability you had to flatten yourself up against a wall). The emphasis on stealth in Thief seems to automatically create a feeling of suspense which makes it easier to be surprised (and scared). You don't really get the same feeling or ambience in any of the other rpgs.
Neil_McCauley on 16/5/2008 at 21:17
I hate the spiders more than the zombies. Especially the fast ones.
I also hate the Haunts more than the zombies, because they are fast as hell.
Goldmoon Dawn on 16/5/2008 at 21:28
Quote Posted by Dia
The emphasis on stealth in Thief seems to automatically create a feeling of suspense which makes it easier to be surprised (and scared). You don't really get the same feeling or ambience in any of the other rpgs.
I think you mean in any of the other rpgs (of today). Games of today have more to do with gameplay graphics than gameplay. Some of the best atmospheres out there had/have lesser quality graphics. If your new rpg is known more for its groundbreaking lifelike graphics, don't expect to get all that deep in terms of gameplay. The more things you can move around, the better the gameplay. The boggier the graphics, the less things you can move around. Might and Magic VI runs on a 700mhz chip and is packed with atmosphere. (It even had state of the art crunching sounds :sly: ) That is all for today. :p
Dread Pirate Roberts on 17/5/2008 at 06:53
Just started replay of Thief Gold, trying to complete all the missions on a 'no-reload' rule
For some reason I thought zombies had sucky eyesight. So when I got to the second level of the mines, but I saw a zombie so I crouched in the shadows, but he noticed me. Well the two of them of them backed me into a corner:eek: I tried to fight back, and got one of them, but the last one took me out.
I remember loving the Bonehoard mission(though it was incredibly creepy), not for the zombies, but because of all the traps. It definitely had a different feel than the other missions, sort of an Indiana Jones 'grave robber' type thing, which in a game as rich as Thief was a huge bonus.
Dia on 17/5/2008 at 13:10
Quote Posted by Goldmoon Dawn
I think you mean in any of the other rpgs (of today). Games of today have more to do with gameplay graphics than gameplay. Some of the best atmospheres out there had/have lesser quality graphics.
Yes GD, that's exactly what I meant. And you definitely have a point. Guess the bottom line is that Thief is, always has been, and always will be my first love. I may stray a bit now & then, but I always return! ;)