pavlovscat on 17/5/2008 at 14:14
Reading all the other comments boils it down to one thing...immersion. It doesn't matter if the graphics aren't perfect if you feel like you're in the game. All of us who hold our breath to hear (& not be heard) or lean over in the chair to get a better peek around that corner are so immersed that graphics are the last thing on our minds. We are into the game...the atmosphere - the feel, the sounds, the tension, the pounding heart. Only the best games are able to make you feel like you are the character, not just playing a game. Thief is the absolute best ever at immersion. I guess that's why we're sitting here chatting about a 10 year old game. :thumb:
Cragscleft scared the crap out of me. The Bonehoard was worse. I've gotten over a lot of my fear of zombies by just going in and playing around with them to see what works & what gets me killed. Plus, a lot of people use various undead in FMs, and I play them all. The thing that really gets me is the spiders! ICK! You can read my funny (
http://www.ttlg.com/forums/showthread.php?p=1501720#post1501720) first encounter with the spiders in Bafford's cave. Fortunately for me, my hubby is also a gamer, so he understands!
Dread Pirate Roberts on 17/5/2008 at 18:42
Quote Posted by pavlovscat
Reading all the other comments boils it down to one thing...immersion. It doesn't matter if the graphics aren't perfect if you feel like you're in the game. All of us who hold our breath to hear (& not be heard) or lean over in the chair to get a better peek around that corner are so immersed that graphics are the last thing on our minds. We are into the game...the atmosphere - the feel, the sounds, the tension, the pounding heart. Only the best games are able to make you feel like you are the character, not just playing a game. Thief is the absolute best ever at immersion. I guess that's why we're sitting here chatting about a 10 year old game. :thumb:
Cragscleft scared the crap out of me. The Bonehoard was worse. I've gotten over a lot of my fear of zombies by just going in and playing around with them to see what works & what gets me killed. Plus, a lot of people use various undead in FMs, and I play them all. The thing that really gets me is the spiders! ICK! You can read my funny (
http://www.ttlg.com/forums/showthread.php?p=1501720#post1501720) first encounter with the spiders in Bafford's cave. Fortunately for me, my hubby is also a gamer, so he understands!
I think what alot of people might be discounting here is sound and music. It can really add to the scare factor. If you are too frightened, you might want to turn them off(though the game is harder this way)
Arod Nine on 25/5/2008 at 04:23
Here's a challenge: try to lock a zombie up in one of the Cragscleft prison cells. It can be done, but you have to be fast, lucky and brutally cruel.
Edit: While we're talking about things we hate... I hate burricks. I loathe and despise them. I was this close to signing up for this forum as "I Hate Burricks". Sometimes I will go out of my way to wiping every last burrick from a level. All burricks must die. Yes, even Binky.
Naked on 25/5/2008 at 06:10
The very fact that Thief is a decade old is scaring the hell out of me.
Perhaps the game appeared when I was at the prime of my life (13) but to this day I haven't found any game/series to exceed what thief has done for me.
Since ten years have passed, I can honestly say that this is the best game series of all time (to me).
I am so proud of the developers who created thief, that it is not possible to thank them enough for what they have done.
Burgundy on 25/5/2008 at 09:54
I don't mind the zombies in TDP and TMA so much as they shamble quite slowly so you can run past them giving them the finger, although the Bonehoard was a bit scary (there's so many of them!).
I don't like the white spiders, because I can never hit them with my sword and I'm a shoddy aim with the bow. I have to stand on a box like the woman in the Tom and Jerry cartoons and shoot them.
I hated the 'things' in Shalebridge Cradle though in DS! They literally gave me 'throw mouse across room' moments, running at you like the Infected in 28 Days Later and shrieking their heads off whilst the light's having an epileptic fit at the same time.
Gambit on 25/5/2008 at 17:29
True...
I´m usually not scared of the zombies, except when they manage to sneak behind me and when I turn around I see one right in my face!
Now the puppets... These are some seriously scary dudes.
TheGrimSmile on 10/6/2008 at 05:12
*shivers* oooh, the puppets...
Well, anyway, if you don't like zombies, I reccomend playing T2X (or TX2, whatever). In that, you can chop the zombies into peices and they can't do a thing to hurt you. It really relieves some of the fear factor, because you get used to the groaning, get to see them wondering aimlessly with their heads off, and can observe them up close without getting hurt.
Now, with Haunst, you're on your own.
When that one somes running out in RTC, I run and scream.
Moonshadow on 12/6/2008 at 01:29
Haunted Cathedral is great for atmosphere, though. It's probably the only computer game that really truly *scared* me!
Especially seeing as I had to ghost it, because I assumed that Hammer Haunts were the same as other zombies. How much easier life is when you find you can backstab the chainey critters!
The Juggler on 12/6/2008 at 02:30
Since time immaterial the only way to kill a zombie is with a shotgun. Thief has a conspicuous absence of 12-gauge - not in itself a bad thing, but where Zeds are involved, a definite minus. Which is why I was unable to get past Bafford on Thief I, quitting in panic at the first zombie in Cragscleft.
Thief II was much better, although the machines were a bit pants, the slow integration of them storywise was good.
RavynousHunter on 13/6/2008 at 18:47
That or either a rocket launcher, hand grenade, or flame thrower. Nothin quite like shovin a nade in a zombie's mouth, or setting up ever more elaborate traps for them. :thumb: