Holy Thief on 8/5/2008 at 06:32
Quote Posted by Brother Inquisitor
OH MY GOD!!!!:eek:
I wish I had one for my back yard!
He's going to be set up to the security system in my new house, but at the moment I'm working on a second Hammerite costume, then all I need to do is find a man to wear it :)
RavynousHunter on 8/5/2008 at 07:42
Aye, zombie meat makes a damn fine stew.
aah... the rolling thunder is so soothing...
Neb on 9/5/2008 at 04:53
Okay, I am a Dark Project virgin and I'm going through it for the first time ever (ten years after release :cool: ). I honestly don't like zombies in games. Infact I absolutely hate that kind of thing, but I'm not finding TDP chilling in the slightest.
Cragscleft had some excellent design to it. I loved the feeling of being lost, and also the way the mines blend organically into the underbelly of the prison complex. It was nice to reach the folks who can appreciate a blackjack to the head too.
I couldn't stand the Bonehoard. I just found it so tedious and I never want to play that mission again. :( It actually put me off even bothering with TDP for a few hours but I'm glad I cleared it.
Right now I'm wandering around aimlessy on The Haunted Cathedral (well, actually a very bad attempt at heading east). Despite my previous contempt for everything undead, this level is actually pretty amazing so far. The cutscene did a lot to build the atmosphere and mystery surrounding the place and I'm liking the suspenseful feeling of wandering deeper, but I need to find a way to stop myself going round and round in circles. :p
theBlackman on 9/5/2008 at 07:54
From the patrolling burrick, take a right at the first power switch at your right when you reach where he is. From there follow the road around to the right.
You will end up by a leaning tower in a puddle. Across from that is a locked gate. You can go in there, or from the puddle retrace your steps to the next intersection and bear to the right.
You will end up in a dead end with some ruined buildings. Enter and search and then exit to the right. You will be at the edge of the canal. Take a good look around. If you are sharp-eyed and inventive, you can cross the canal.
If not then the locked gate is your best bet.
Good luck :)
agrash on 9/5/2008 at 19:29
I to hate the zombies, but imo if you could get past cragscleft (second mission in the jail) you can deffinetly get past the other missions
In cragscleft you met them for the first time and you didn't had a clue how to get rid of them or what damages them and stuff.
You know what i did at a mission with zombies? If i wanted to quit playing because i had other things to do, i just ran around the lvl finding a way out and it didn't felt creepy at all because you know your going to quit the game anyway so you don't have to try staying alive
And remember, that its still a game and that the zombies run very slow! You can outrun them very easily or gather them in a bunch and throw a couple of flashbangs (that was my fav technique to get rid of a couple of them)
gl :thumb:
RavynousHunter on 10/5/2008 at 05:37
Quote Posted by agrash
In cragscleft you met them for the first time and you didn't had a clue how to get rid of them or what damages them and stuff.
That is if you've never played a game that didn't have zombies before. Not trying to be a dick, but most people know that two things kill zombies good : Holy Things, and Fire (and/or explosives).
Personally, when I'm playing just to eff around, I like blasting the bastards in the gut with a fire arrow; though making them explode merely with water is quite fun in and of itself.
AfroTaffer on 10/5/2008 at 05:52
I like to use fire arrows myself on them, the really blow the fuck up.
Dia on 10/5/2008 at 13:10
Quote Posted by KMiTA
Oh and Silent Hill, Oblivion and Morrowind (great as they all are) held no scares like Thief.
I've been wondering about that lately. Having played Morrowind and being now immersed in Oblivion, I can't quite put my finger on why the zombies & ghosts of those games seem to hold less menace for me than did those in the Thief games/FMs. Imho the graphics of M. & O. are much more realistic and mood-setting than those of Thief, yet from the first I've never felt more than a mild repulsion when having to face-down the undead, ghosts, or haunts. As opposed to the wild 'flight' reaction I seemed to experience every time I came across zombies/haunts in Thief games/FMs.
Is it merely conditioning, in that the first time I
evar in my life came across zombies was years ago while playing TDP/Bonehoard, and as a result that initial scare created a revulsion/fear that would have an effect on me for years to come? I mean, face it; the zombies etc., in Morrowind & Oblivion are much more detailed than (though just as slow moving as) the ones in Thief, but I don't even bat an eyelash when whacking the hell outta them (those of M. & O.) & proceding with my objective. Whereas in the Thief games/FMs it was all I could do not to turn around and run like hell whenever I was faced with zombies and/or haunts.
I haven't played a Thief FM in months now, so I guess I'll just have to put it to the test, load an FM that I know has zombies in it and see how I fare.
I just wish Garrett was better at swordplay. :(
Goldmoon Dawn on 10/5/2008 at 15:25
Quote Posted by Dia
I've never felt more than a mild repulsion when having to face-down the undead, ghosts, or haunts. As opposed to the wild 'flight' reaction I seemed to experience every time I came across zombies/haunts in Thief games/FMs.
Hmmm..... just taking a wild stab at this.
Maybe it's because the main character in Thief is meant to avoid combat and stick to shadows, you know, because he is less physically able than say, a warrior from Oblivion? Oblivion, and any other rpg, focuses on combat. The point of every rpg since the beginning of time is to destroy!
Neb on 11/5/2008 at 20:51
Right, I found my way on The Haunted Cathedral and I've just finished The Lost City. The zombies aren't scary to me, but as someone with really bad kabourophobia the craymen made me play with my feet off the ground. If I was a Hammerite with a rank of good authority I'd set together a campaign to cleanse their unnatural forms with fire.