Brad Schoonmaker on 29/8/2000 at 00:24
Raf, great to see you letting us bounce our ideas off you. Thanks.
I have a suggestion for multi-player. If it is possible, could player characters teach these runes gestures to each other the way it seems some NPC is going to in game. I've never really seen a good interaction between players/NPC characters and think this level of connection would make the Co-Op sessions more varied. There could be more along these lines, too.
Without that, Damon's idea of random locations for the unique runes is my best bet.
Brad S.
SneaksieDave on 29/8/2000 at 03:26
Just one question for the moment - on some of the released screenshots... down in the bottom center of the shot... not the red or blue (presumably) health and mana displays, but the black one...
Is that, *gasp*, a LIGHT GEM?
Oh would that be fantastic or what!?!?
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xman on 29/8/2000 at 11:19
About the runes, here is my opinion (which I think is the only solution):
You CAN'T use runes without having learned them BECAUSE...
even if you know (guess) the GESTURE, you aren't supposed to know the "MANTRA" which goes with it. A gesture without a mantra can't cast a spell.
Lady Eternity on 29/8/2000 at 14:10
And you cannot learn certain "Runes" until a certain level. That would fix the problem completely. Xman has somthing there. =)
Lady Eternity
Andy on 29/8/2000 at 20:26
Just wanted to mention that a player playing a game for a second time always has additional information that can or does allow them to cheat, whether guard placement in Thief or passwords in Deus Ex. Discovering a spell accidentally could be kind of cool. I haven't put too much thought into it though, so this is basically just supporting the other option and confusing the matter.
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Chiller on 29/8/2000 at 22:21
Please note my previous question.
Damon on 29/8/2000 at 22:39
Actually the real problem is we don't know exactly how the multiplayer system will be played out. The developers are keeping it a secret (which is good, always good to be surprised). Is it going to be player vs. player, or just co-op? If it's just co-op, then there really isn't a problem. The players that want to guess runes could do so, the players that don't should just not 'try' to guess them. I don't think you can accidentally guess a rune unless you are trying to guess them in the first place. As Brad said players that know higher runes could teach them to other people. The only way there would be an imbalance is if there were a player vs. player mode. But as Andy said, no matter what system you implement, players that have played before will have an advantage. But if it comes down the designers having to choose between one or the other, I would go with Lady Eternity and xman's idea. Just make it so you have to be a certain level, and/or you have to find or buy a rune first to cast that spell. I don't think it's absolutely necessary to have the ability to guess runes.
Raf on 29/8/2000 at 22:43
Chiller,
About Thievery, your guess is right, we won't be able to go as deep as Thief, as our game is not based on thievery. But you'll be able to rob shops, etc.. I can't go too much into detail as I would reveal some fun informations that could ruin your futur experience with Arx. I'm sure you 'll excuse me
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Raf on 29/8/2000 at 23:03
Btw, Chiller, I almost forgot... robing a shop will be a VERY hard trick to perform.
Chiller on 31/8/2000 at 21:55
Sounds kool.
Btw I wasn't thinking of robbing shops, just nobility (if there is such a thing/if such a thing is possible)
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