june gloom on 12/12/2009 at 04:58
Ten years of proving that good story is worthless without good gameplay to back it up AH-HO
Stitch on 12/12/2009 at 05:26
I don't know, man, this was a release day purchase that I grew to feel was ridiculously overrated--I mean, (
http://www.ttlg.com/forums/showthread.php?p=297908#post297908) just check out this dusty opinion--but ten years on I find myself wishing developers now threw half the shit against the wall that PS:T attempted.
Also of interest in that link: Stitch666 signing his own posts, Singing Dancing Moose not being a turd in a punchbowl.
Phatose on 12/12/2009 at 05:32
Well, at the very least it realized that old school AD&D combat bordered on stupidly random, and while it didn't actually fix the problems, it turned stupid one saving throw deaths into a minor annoyance instead of major bullshit.
Scots Taffer on 12/12/2009 at 05:36
Quote Posted by Stitch
Also of interest in that link: Stitch666 signing his own posts, Singing Dancing Moose not being a turd in a punchbowl.
Clan Foofie!
Never played the game.
AxTng1 on 12/12/2009 at 06:50
I was able to supress my reactionary fan rage for long enough to accept Dethtoll's point.
Torment wins my "Game In Most Dire Need Of Remake" award.
Except that they would make it 3rd-person over the shoulder and put more swords in and make FFG romanceable and add Quick-Time Events and oh god.
Illuminatus on 12/12/2009 at 06:54
Torment doesn't need a remake, it needs more imitators. It's one of those few late 90s games, along with maybe Deus Ex and Fallout 2, with a level of ambitious intelligence and maturity that seems more and more amazing as the years pass by. It’s still hard to believe that a computer game so successfully incorporated themes from Greek and classical mythology, all the way up to reversing the Epic of Gilgamesh by having the main character searching for death instead of immortality.
And in terms of moral flexibility, character interaction, and subversion of role-playing tropes, the game has sadly still found no real peers, even a decade on. In particular, Deionarra’s sensory stone and Ravel’s conversation achieved moments of audience involvement and immersion that could only work within a game’s narrative, and that this medium should really be trying to repeat.
demagogue on 12/12/2009 at 07:02
Well it's sitting on my hard drive right now and I only played the first few minutes.
This is a good enough excuse to give it a proper play, I suppose.
See you guys on the other plane.
Zygoptera on 12/12/2009 at 07:02
^^^That, (Illuminatus, obv) basically, sums up my feelings.
The combat was... functional, nothing more. Wouldn't call it bad myself since I didn't actively dislike or try to avoid it at any point. I can understand dethtoll's dislike though, if you didn't learn the companion resurrection ability in the beginning it would become frustrating.
Koki on 12/12/2009 at 08:08
Quote Posted by dethtoll
Only good gameplay is combat gameplay
Updated my journal