Zygoptera on 15/12/2009 at 02:06
I'd agree with Pidesco, at least for party based games- for open world (especially) SP RPGs 3d has been an improvement as it allows a lot better emphasis on a 'realistic' open world and exploration model. Most party based games might as well still use the 2d Infinity Engine (a flattened bitmap of a 3d scene made in max) for all the progress they have made outside of polycount. There are still very few party based RPGs that use height or depth for anything except visuals or even have trivial 3d features like being able to walk over something you can also walk under let alone more advanced things like having people being able to enfilade you realistically off balconies, throw things in proper arcs or aim fireballs at the ceiling above enemies to get a better blast radius. One of the few things which has been implemented is a 3d camera which is often more annoyance than anything else- pretty much the only one I've ever been satisfied with was in KB: The Legend which isn't really an RPG.
It isn't quite as annoying as the obsession with repetitive mob combat though.
Phatose on 15/12/2009 at 03:49
Full 3d engines allow us flexibility of resolution, if nothing else. Go back and try playing Fallout or Torment on a 1920x1200 screen. Even with the hacks, you end up at the equivalent of constant max zoom out. To hell with that.
Then you tack on little things like needing an animation for every single possible combination of equipment available, or you just don't see it. Oh, and of course the ever so engrossing palette of tiles, to ensure you miss all those little details.
Technically, they don't 'need' a 3d engine.
Technically, they don't need anything beyond ascii level graphics.
But fuck you if you think making everything into dwarf fortress is somehow improving the genre.
Quote:
But if we still had two dimensional RPG's, they'd have to sell the games with gameplay, story, and writing instead of graphics, celebrity voice actors and sex. You wouldn't want that now, would you?
No, no, they'd do exactly what they do now. Sell it with gameplay, story, writing, graphics, celebrity voice actors, sex and maybe if they're lucky, graphical celebrity voice actor sex. It ain't an either/or.
june gloom on 15/12/2009 at 04:09
Old but still valid:
Quote Posted by ignatios
If you guys can't look forward to something new because it uses more than 256 colours then I hope you never enjoy anything ever again.
EvaUnit02 on 15/12/2009 at 05:05
It's much harder work to draw and animate sprites than it is with polys, it's as simple as that.
Yakoob on 15/12/2009 at 05:26
Quote Posted by EvaUnit02
It's much harder work to draw and animate sprites than it is with polys, it's as simple as that.
buahahahahahahahahhahha
(unless you were being sarcastic, in which case: right on!)
june gloom on 15/12/2009 at 06:04
Quote Posted by EvaUnit02
It's much harder work to draw and animate sprites than it is with polys, it's as simple as that.
What the FUCK are you on.
nicked on 15/12/2009 at 07:35
How is it easier to individually draw frames of animation for a sprite than it is to just open 3DS Max and whip up a humanoid model? I know which I'd find easier. :rolleyes:
EvaUnit02 on 15/12/2009 at 08:03
you're all so gullible, except for yakoob
Pidesco on 15/12/2009 at 08:06
Quote Posted by Phatose
Full 3d engines allow us flexibility of resolution, if nothing else. Go back and try playing Fallout or Torment on a 1920x1200 screen. Even with the hacks, you end up at the equivalent of constant max zoom out. To hell with that.
Then you tack on little things like needing an animation for every single possible combination of equipment available, or you just don't see it. Oh, and of course the ever so engrossing palette of tiles, to ensure you miss all those little details.
Technically, they don't 'need' a 3d engine.
Technically, they don't need anything beyond ascii level graphics.
But fuck you if you think making everything into dwarf fortress is somehow improving the genre.
I don't think developers should go back to 2D engines, but rather that the game systems should take advantage of 3D engines. Think Silent Storm, for example.