Koki on 15/12/2009 at 08:44
Quote Posted by Malleus
Yeah seriously ... not too many games out there where the final confrontation with the antagonist is a frickin dialog. :)
Fallout, Fallout 2(Well both "kind of" since the game doesn't end then and there) and Arcanum... so... you could say all cRPGs have that feature.
Malf on 15/12/2009 at 08:57
Quote Posted by Phatose
But fuck you if you think making everything into dwarf fortress is somehow improving the genre.
I see no problem with this.
(I just spent the last 3 days on an epic DF binge, and it show no signs of releasing its grasp on my soul)
Aerothorn on 15/12/2009 at 12:12
I like Torment and all, but I completely see how it's "underrated" - it got critical acclaim and is loved by most of those who have played it.
Then again, Gamespy (stupidly) defines "underrated" as "poor sales" and "outta nowhere." Underrated refers to, well, ratings, not economics.
EvaUnit02 on 15/12/2009 at 12:18
^
Unsurprising. The IGN's, Gamespy's and Gamespot's of the world have been journalistic sources worth taking seriously. Hell even the sacred cows Eurogamer and Edge are quite rubbish, i.e. look at the scores that they gave Halo 3, GoW2 and Bioshock 1.
Zygoptera on 15/12/2009 at 21:40
Quote Posted by nicked
How is it easier to individually draw frames of animation for a sprite than it is to just open 3DS Max and whip up a humanoid model? I know which I'd find easier.
In almost all later 2d games you'd generate the sprites in
an animation suite from a 3d model and then implement them into your 2d game. EvaUnit was being sarcastic- Phatose's point does have relevance as an animation file is almost always considerable smaller than the equivalent rendered version so it does save space and a little initial time; if you need to alter them later it can get a lot quicker and easier in 3d than rerendering x sprites. Whether that translates into a significantly better
end user experience is a bit of an open question.
Quote Posted by dethtoll
Old but still valid:
:picard: :headdesk: :facepalm:
Do you actively
try to be wrong or is it just some sort of natural talent? To spell it out: making claims that people are hating on games with more than 256+ colours in a thread about a well liked game with
more than 256 colours
is not valid, by definition, is a non sequitor and is a cartoonish overstatement.
june gloom on 15/12/2009 at 22:02
Sorry Zygo cuzzy bro but I'm not putting up more pictures of myself for you to jerk off to, so you can stop asking.
Vraptor7 on 16/12/2009 at 08:50
Quote Posted by AxTng1
I am only agreeing because I know how flexible Aurora was. Dragon Age may or may not have had stunningly beautiful scenery and architecture, but I wouldn't know since I never looked at any of it. That camera worked for a console action RPG with occasional clever bits, but Sigil needs to look literally fantastic. One of the most important things about Torment from a gameplay perspective is how it deconstructs traditional RPG tropery, and the art is critical in setting this up.
I'm trying to work out how much of the interface genuinely adds to the feel of the environment, and how much is nostalgia. It's not easy. I once dreamed that I was playing a first-person, interfaceless version of Torment. It was like The 7th Guest with talking... lots of talking. That would actually suck in combat, so TRUE TO ORIGINAL VISION etc.
Admittedly, I only considered the interface when thinking of the DA:O engine. I just really liked all the control tweaks and additions it added to the basic Infinity Engine mechanics. As far as looks go, I think the engine is capable, but the artists would have a hell of a job recreating the unique style of Torment, and translating the descriptive text to literal images.
Pidesco on 16/12/2009 at 13:26
Quote Posted by Aerothorn
I like Torment and all, but I completely see how it's "underrated" - it got critical acclaim and is loved by most of those who have played it.
I don't think that's true at all. While it was highly praised by reviewers and hardcore gaming forum monkeys, it wasn't really all that well received by "normal" people. There are loads of people that thought it was boring, too wordy, and too slow.
Renzatic on 16/12/2009 at 16:58
Quote Posted by Pidesco
There are loads of people that thought it was boring, too wordy, and too slow.
Probably the same loads of people who are directly responsible for making the Twilight series an international success. The elite minority, AKA those of us who actually enjoyed Planescape, obviously hold our entertainment to a higher standard.
:looks down his nose at Dethtoll, sneers:
Pidesco on 16/12/2009 at 17:46
Quote Posted by Renzatic
Probably the same loads of people who are directly responsible for making the Twilight series an international success.
Well, yes of course.
And Transformers, and Harry Potter, and Britney Spears, and Linkin Park, and Aerosmith, and U2, and the Bible. It's all about the herd.