I knew Thief was for me when . . . - by davehall380
davehall380 on 28/6/2011 at 08:17
Hi,
New to the forums, so I just wanted to say hi! I thought it would be cool to share my own memories of when I knew that Thief was for me (cheesy, but fun to share!). It would be great if anyone else has similar memories to share!
So in a nutshell, I knew that Thief was for me when I installed the Thief Gold demo off the PC Gamer (UK) CD for the first time. I must have played that demo 20+ times, and it was not until the 8th / 9th attempt that I discovered how to actually get my pretty basic PC to display textures - by turning the hardware acceleration off. From this point onwards, I was hooked (much more impressive when everything is not white washed). When I got a boxed full game copy of TG for my 14th Birthday, it was uphill (or downhill?) from there.
DaySleeper on 28/6/2011 at 23:23
When I got out of Lord Bafford's manor and got the mission complete screen, I was hooked.
theBlackman on 29/6/2011 at 00:46
When I got TDP as part of a sound card package and realized that every mission could be done without killing a single human.
At last... A game where thinking counted more than a high body count.
Haplo on 29/6/2011 at 00:53
When I found myself playing "Framed" while outside the new year's day fireworks was going on.
bob_doe_nz on 29/6/2011 at 03:32
... When I longed for the days when we had pizza for the staff meetings.
jtr7 on 29/6/2011 at 04:03
Those pies had enough grease to drop a burrick!
I knew Thief was for me when I found I could take my time, not worry about frantic frenzied loud play, could laugh and feel tense as hell, be creeped out and fascinated, and approach areas differently according to mood, think more as an important part of getting through, be observant and have the time to observe, and use various methods to do tasks and go places for the mission goals and fully outside the mission goals, plan ahead, enjoy the mix of genres and settings both familiar and alien, see the intelligence behind the game and shameless goofiness, and the minimal flash and sparkle and less of both sonic and graphic noise, and the atmosphere of the level and sound design, and...and...I could be myself.
Sticky Fingers on 29/6/2011 at 05:18
Lord Bafford's: the first time I had guards searching for me, but managed to creep around & stay hidden (a near thing) until they went off-alert - & found I had developed sweaty palms!
Further enhanced when I BJ'd them both & hid their bodies shortly after ; )
Digital Nightfall on 29/6/2011 at 07:24
When the developer of Underworld and System Shock announced they were working in a new first person game. ;)
dexterward on 29/6/2011 at 10:39
When I saw it`s not only light years ahead of competition but also dead serious...not some cuddly/daft videogame but a serious piece of writing with incredible mechanics to boot.
It was also the first game I ever bought...piracy in my area was something like 98% back then but I had to have original of this. Cost me about 1/4th of my salary at the time...
(oh, and hello davehall380 ;)
davehall380 on 29/6/2011 at 12:03
I was impressed by the demo of TG because it was different to other games at the time, there was an emphasis on listening to not only your own interactions with the game world but also to those of others, there was a universal set of rules for sound that just drew you in - was that set of footsteps on gravel my own or is there someone just around the corner, best listen to the rythm of footprints etc.
It wasn't until I started the full game that the full Thief Universe was introduced to me, and what can I say, the whole medieval / gothic / steam punk thing was just damn cool!
Oh and hi dexterward!