themetalian on 27/9/2006 at 16:39
Quote Posted by Lady Taffer
"blech" indeed. Mary-sue definition:
"Mary-Sue:
A Mary-Sue story is wish-fulfilment fantasy on the part of the author, where an OC, who is suspiciously similar to the author, waltzes in and saves the day, said character being too perfect to be true. The term comes from an original Star Trek story in which the name of the character in question was "Mary-Sue". To call a story a Mary-Sue is an insult. It is also speculation, because unlike self-insertion fiction, in which the author's presence is explicit, a Mary-Sue character can only be speculated to be so."
I was just naming a few of the fanfiction horrors I know about trying to traumatize you guys.
Well. I feel traumatised about the potential fact that Thief 4 will might be a "Mary-Sue." Hey..... maybe that's the name of the girl thief at the end of T: DS?:cheeky:
Thief 4: A Mary-Sue romantic sneaker noir thriller. :joke:
RavynousHunter on 28/9/2006 at 22:27
Quote Posted by themetalian
Thief 4: A Mary-Sue romantic sneaker noir thriller. :joke:
if they do that, i
will kill all involved, and consume thier eldest child, wife, or closest relative.:devil:
that would be a hell of a lot of meat! :ebil:
deathshadow on 29/9/2006 at 16:16
You know what I'd love to see - open sourcing of the dark engine... There is NOTHING wrong with the gameplay in Dark engine - if there were, would we have as many fan mods as we do? With Deadly Shadows they forgot the biggest lesson of Thief 2 - it was just more of the same; yet nobody complained... in fact Metal Age garnered PRAISE for that very reason.
There are THREE things had they done instead of using the abysmal Deus Ex 2 engine, that would have made the Dark engine able to 'compete' in the modern game arena...
Let it run in 32 bit color depth
Let it use 32 bit textures with alpha
Remove or at least increase the polycounts/max polys.
That's it... That's all I'm asking for (that's all he's asking for... Something I can test, some code would suit me best...) Silly question, but has anybody put together any sort of petition or tried to figure out who exactly holds the rights for the first two games? You'd think by now it would be far enough into abandonware we could get it opened up...
Gingerbread Man on 29/9/2006 at 16:58
Believe me, someone tries every few months it seems. Or at least comes up with the idea to try. And let's really not start on the "abandonware" debate again.
RavynousHunter on 29/9/2006 at 21:14
i think theyre working on one of those, if my memory serves me right, its called OpenDarkEngine.
New Horizon on 29/9/2006 at 23:33
Quote Posted by deathshadow
You know what I'd love to see - open sourcing of the dark engine...
It comes up quite often. I tried to start something up myself by contacting someone at Eidos. My initial inquiry received a response, but there was never any further contact from the PR guy. He said he was going to get back to me with the best person to contact on the matter, but never did. I've left many messages, but never received any response. Others have had far more trivial questions answered, so I guess it's just a matter of them not giving a rats ass. It's almost been a year now, I don't think I'll be hearing back.
Quote:
That's it... That's all I'm asking for (that's all he's asking for... Something I can test, some code would suit me best...) Silly question, but has anybody put together any sort of petition or tried to figure out who exactly holds the rights for the first two games? You'd think by now it would be far enough into abandonware we could get it opened up...
For this to work, we would have to make a lot of noise....and do it in such a way that it would be deemed, professional and respectable. It would have to essentially be a self sustaining PR machine. I have some ideas, but I certainly don't care to be the head of it, nor do I wish to try organizing it alone.
Quote Posted by RavynousHunter
i think theyre working on one of those, if my memory serves me right, its called
OpenDarkEngine.
Not the same thing really. OpenDarkEngine is an attempt to emulate Dark Engine...a far more daunting task.
Gingerbread Man on 30/9/2006 at 01:40
Quote Posted by New Horizon
My initial inquiry received a response, but there was never any further contact from the PR guy.
That's probably because, as I think I've pointed out several times, Eidos doesn't own the Dark Engine. The ownership of that particular asset appears to have been transferred to Intermetrics Entertainment Software LLC which, if you remember, was who LGS partnered with before AverStar told them to get lost (presumably around the time LGS was failing). AverStar is a conglomerate which includes Intermetrics, and AverStar itself is now owned by Titan -- a leading provider of information and communications technologies for the Department of Homeland Security.
New Horizon on 30/9/2006 at 04:25
Quote Posted by Gingerbread Man
That's probably because, as I think I've pointed out several times, Eidos doesn't own the Dark Engine. The ownership of that particular asset appears to have been transferred to Intermetrics Entertainment Software LLC which, if you remember, was who LGS partnered with before AverStar told them to get lost (presumably around the time LGS was failing). AverStar is a conglomerate which includes Intermetrics, and AverStar itself is now owned by Titan -- a leading provider of information and communications technologies for the Department of Homeland Security.
Yes, I'm aware you mentioned that before, that's not the issue. I simply asked the guy if he thought he could find out who we might contact in regards to the source code...someone else we could ask for information, this was before you mentioned all of the above. He told me he would get back to me, one way or another...and never did. I followed up a few times, just to see if there might have been some direction he could find...but no answer. Would it kill a person to write back and say...sorry, I don't know? It's a courtesy, that's all I'm saying.
Gingerbread Man on 30/9/2006 at 04:56
Eidos kinda went down the shitter in terms of PR. Even when it was relatively decent over there, our Man Inside with the helpfulness and the info and the actually responding to things was the QA dude. The PR people seemed to be a little retarded, to be honest.
New Horizon on 30/9/2006 at 05:08
Quote Posted by Gingerbread Man
Even when it was relatively decent over there, our Man Inside with the helpfulness and the info and the actually responding to things was the QA dude.
Exactly. I never had a problem back then. I certainly never expected immediate responses, I've done that kind of work and know how the messages can stack up, but GM always responded in some form. That's the main reason why I was so taken back by the sudden change.
Quote:
The PR people seemed to be a little retarded, to be honest.
Heh, you won't see me arguing against that point. :D