SlyFoxx on 3/8/2012 at 12:16
So you made Fire & Ice to share the love. I remember it well.;)
YcatX on 3/8/2012 at 19:52
Quote Posted by SlyFoxx
So you made Fire & Ice to share the love. I remember it well.;)
Yeah, but this is just the standard Burrick. I created this so I can show my D&D(3.5) players what a burrick looks like. As I stated in on my FB profile, since I build RoO from my old AD&D maps (Mines of Margroth and others). I decided to add some Thief concepts into my D&D campaign that I'm now running.
I still have to make a shadow, lava, and frost versions. I've also drawn up a Return to the Cathedral D&D(3.5) map too, so if I run out of ideas for an inner city adventure I can toss that one in.
nickie on 3/8/2012 at 20:41
I was thinking of getting a dog but perhaps I could have one of those instead? Perhaps without the hair?
Great stuff! :)
SlyFoxx on 3/8/2012 at 22:12
D&D eh?
Burrick
Frequency: Uncommon
No. Appearing: 1-10
Armor Class: 6
Move: 10"
Hit Dice: 9
% In Lair: Nil
Treasure Type: Nil
No. Of Attacks: 1
Damage Per Attack: See Below
Special Attacks: Poison Gas
Special Defenses: None
Magic Resistance: Unknown
Intelligence: Animal
Alignment: Neutral
Size: L
Psionic Ability: Nil
Attack/Defense Modes: Nil
Burricks are strange creatures possibly descendant from dinosaurs. They prefer to live underground in caves but they have been found in forests and even mountainous areas.
They are normally docile but when frightened they can emit a poisonous cloud of yellowish green gas. If engulfed in said gas enemies will suffer 2-6 hit points of damage for every breath taken.
Burricks are also known to flee in the face of danger instead of attacking running great distances until the threat is no more. When frightened Burricks will often whimper much like a small dog and they are known to howl at great volume upon the discovery of the dead body of one of their kind.
ganac on 3/8/2012 at 22:26
Their like burping doggies!
YcatX on 4/8/2012 at 02:58
3.5 rules are a little different:
Medium Animal
Hit Dice: 3d8+9 (27hp)
Initiative:+3
Speed:30ft (6 squares)
Armor Class: 17 (+2 Dex, +5 natural), touch 12, flat-footed 15
Base Attack/Grapple: +2/+6
Attack: Bite +5 melee (1d8+4)
Full Attack: Bite +5 melee (1d8+4)
Space/Reach: 5ft/5ft
Special Attack: Acid Belch (2d4) 60'cone reflex/half
Special Qualities: Low-Light Vision
Saves: Fort +8, Ref +5, Will +2
Abilities: Str17, Dex15, Con17, Int5, Wis12, Chr3
Skills: Climb+7, Hide+6*, Listen+4, Move Silently+6, Spot+4, Swim+11
Feats: Alertness, Great Fortitude
Environment: Caves and Ruins
Organization: Solitary, Pair, Pack(5-12)
Challenge Rating: 3
Advancement: 4-5 HD (Medium)
Level Adjustment: -
I'll love roleplaying a burrick.. I also made evil version of Treants (Viktoria's Tree-beasts) and ported the Undead Treant from Ravenloft.
I never intended to be the GM/DM again, but I was tricked with trickery. I have to turn away some players because I can't game-master numbers over 10. "Okay table 3, give me your initiatives.. "... Sheesh.. I think I have 7 committed players and 3-5 part time players. LOL. Basically the players are going to invade my dungeons.. not sneak in. Oh my.. What ever happened to ghosting..
Goldmoon Dawn on 4/8/2012 at 14:17
I love this thread ! Excellent work YcatX !!!!
YcatX on 4/8/2012 at 17:09
Quote Posted by Goldmoon Dawn
I love this thread ! Excellent work YcatX !!!!
Thank you :D