fortuni on 31/3/2019 at 20:14
Quote Posted by trudnicki
If You create something like fm and it is no longer working or working not properly. Would you be mad at anyone who is making Your fm playable again. I dont think so.
Some authors are more than happy, I have received messages from long forgotten authors who were more than happy to know their missions now run smoothly, but others are very protective about their artwork. Most recently we were very firmly told by Anarchic Fox not to try to bug fix Mission X, a request we of course honoured, so unless you manage to contact the original author, which in a lot of cases is impossible, and get his/her express permission we must steer clear of potential trouble, an opinion that the mods take as well.
fortuni on 31/3/2019 at 20:17
Garrett's Revenge dml is in that folder you have posted on GDrive, thought you were going to remove it.
voodoo47 on 31/3/2019 at 20:22
gar_miss15.mis.dml is not present as far as I can tell.
//edited the readme accordingly. also, updated trial.gam.dml real quick.
fortuni on 31/3/2019 at 20:30
My bad, I was looking at the included notes where it still is mentioned.
Jax64 on 31/3/2019 at 21:24
Quote Posted by voodoo47
this should allow easy creation of a similar package for T2, for example. I'm not going touch the TG package for a while, so anyone is welcome to test it as much as possible, and report everything interesting.
I am currently in the process of compiling a similar T2 package, already having compiled a collection of the known fixes cited in this thread and several only present in my own private repository. All that remains is to fingerprint each one properly; however, I could share it as-is if that duty would be better assumed by someone else.
There are some that are somewhat problematic. I am aware of several fam resource fixes that would be difficult to implement in this way. Additionally, the fix for "Working the Mines" had to be changed slightly to accomodate for automatic script loading.
EDIT: (
https://drive.google.com/open?id=1xVDUOc9QAT7LlSvZRNTdWHkJKT8njcJQ) Here is a link to the first T2 package, which accounts for all the fixes noted here with a few exceptions. The gamesys fixes for Dead Flower and Keeper's Betrayal are not included because both of these have no packaged gamesys.
voodoo47 on 31/3/2019 at 22:05
in some cases, using NVscript to fix the wonky bit could be preferable to loading old scripts in some neck breaking way. I did fix a broken objective this way in one T1 mission, if memory serves.
fortuni on 1/4/2019 at 08:49
This is brilliant, an suggestion from downwinder only a couple of days ago has turned into a full blown solution to a workable fix for the majority of broken missions. Thanks Jaxs64 and Voodoo, this is a huge step forward for everyone.
@ Jaxs
Is this folder for testing purposes only or are you pretty sure this is a permanent T2 package fix?
If so how should we proceed as I carry on finding bugs and reporting them to Unna for potential bugs?
I suggest we open a new thread 'Thief Fan Missions Fixes' in which we place the T1 & T2 packages in the OP. Then when any new dml is produced it can be placed in that thread (as well as the individual mission thread) so you can place it in the dbmod folder once it has been fingerprinted.
I could also then post in that thread all the missions that I know of that need a fix but which no dml has yet been found with details of the issues, as well as any mission that manually needs a dml installed.
voodoo47 on 1/4/2019 at 12:08
well, as mentioned, I had the proto collecting dust on my drive for a couple of months, and this made me remember that it was almost working - I've spent only about a hour getting the first package out.
the moral of the story is - even annoying banana people can be useful for something every once in a while.
also, it should be possible to dml kill that broken objective in Fall of a Chook - while not an ideal solution, it would be a compatible solution nevertheless.
//some more T2 fixes in (
https://drive.google.com/drive/folders/0B7quQTgSRc9Kfl9ESXhMRGNibXBEM0xyaVFFRlF4MWdockItcjZwYlJMTnN6ZDlGN0RoY00) my repo not mentioned in the pdf: StrifeC_V1c,
Ranstall Keep,
Circle of Strain. the T2 package could use a readme, shortly describing what missions have been fixed. mentioning all the incompatible mission fixes could be useful as well (maybe a refix would be possible).
fortuni on 1/4/2019 at 13:19
Would it not be more sensible to keep T1/TG fixes completely separate from T2 fixes? After all any T2 dml is rather useless redundant sitting in a folder that only works with a TG install.
I left the Circle of Strain fix out of the list as it only fixes a few textures and minor aesthetic issues and seeing Anti_matter produced a Newdark Circle of Strain campaign that fixed everything in that dml anyway.
voodoo47 on 1/4/2019 at 13:24
yeah, they should be separate. no idea what version of Circle of Strain is in the repo, the T1 probably. ignore it then.