juveli on 28/2/2002 at 11:00
Is it true that if you answer in some of the phones in Paris, you'll have a conversation with Icarus? Where exactly is this phone?
Gothik on 28/2/2002 at 11:39
It's in a set offices you can break into, in the area outside the metro station. Where you enter the catacombs IIRC (it's been a while). The building in question is to the left of ths station. You'll hear the phone ringing, you just have to get to it and answer it (there's no time limit or anything).
[edit]
To clarify, this is the very first Paris Map. I was at work when I typed the above and I couldn't remember which map it was (ie first/second). [/edit]
Rogue Keeper on 28/2/2002 at 12:01
new age crap...:cheeky:
santaClaws on 28/2/2002 at 14:03
damn! and i thought i knew all about the game =)
-claw
juveli on 4/3/2002 at 09:09
Thanks Gothik!
God damn, it seems that you can't go back to catacombs from Champs-Elysees (where I had my closest save), so I had to use the cheat codes. Well, got it anyway... amazing how one can play the game five times through and still miss something like this one!
Rogue Keeper on 4/3/2002 at 09:17
By some strange twist of fate, I picked up the telephone right the first time I played DX.;)
Straylight on 4/3/2002 at 23:48
In "Real Life" I hate telephones. Can't stand them. Especially those nasty cellular things. I go out of my way to avoid picking up a phone whenever possible, but I picked up <I>that</I> phone my first time through the game. <U>Why?</U>
Is there something odd about the way it rings that made me answer that phone when I'd been ignoring all the others? The first few phones in the game convinced me that they were just decorations, not functional. So why did any of us bother with this one? The second time through, I answered every phone I found, just to make sure I wasn't missing anything, but they were all disconnected by order of UNATCO (even the ones in UNATCO offices!) or out of order (despite the fact that they continued to ring!)
Is there something special about the way that particular phone rings? Is it the tone, or the volume, or maybe the timing? There isn't anything else interesting in the room except a simple datacube, so maybe we felt obligated to pick up the phone because we suspected there had to be <I>some</I>thing in that office if it was so hard to get into without setting off alarms. What subliminal cue forces players to pick up that particular phone?
Does suspecting Ion Storm of using sumliminal messages mean I've been playing <I>too</I> much Deus Ex?
Rogue Keeper on 5/3/2002 at 06:01
Quote:
Originally posted by Straylight In "Real Life" I hate telephones. Can't stand them. Especially those nasty cellular things. You're my man, Straylight. And a Neuromancer fan, I see. :)
menchise on 3/4/2002 at 11:22
The motivation for selecting that particular phone is very simple: you're in an office building at night with no people in it, the city is under martial law, you are aware that something called Icarus is tracking you, and suddenly the phone rings at the exact moment that you are searching the office. It would make sense to players that the call was meant for them.