Judith on 6/7/2012 at 16:57
You might want to take a look at Randy's GDC lectures on design in stealth games. Basically it's about systemic design that responds well to player's actions rather than authoring the experience. Lately he was talking about that while presenting Dishonored so that's probably his favorite design approach :)
Here are the two lectures in .ppt format: (
http://www.sendspace.com/file/4nnky1)
Jason Moyer on 6/7/2012 at 17:58
I'd use the soda machine from the Unatco HQ. It's all about giving the player choice, then totally ignoring it.
(or the Unatco soda machine with LAMs all over it)
demagogue on 6/7/2012 at 18:02
"You will be working with Agent Orange."
june gloom on 6/7/2012 at 18:39
I love how you're all responding to Koki's post seriously as if he was actually curious in asking that question.
Koki on 6/7/2012 at 18:43
Seriously.
It was a rhetorical question. Of course you don't "design" immersion. That's like designing a game to be "good". You could argue that everything works for this, sure, but why bother. How about stop using silly buzzwords instead.
I have no idea what "immersive sim" is supposed to be either. And how is it different from a normal sim? Is Deus Ex an immersive sim? PROTIP: It's not even a sim. ArmA or Falcon 4.0 are sims.
You used to just say "emergent gameplay" and call it a day, what is all this newspeak
SDF121 on 6/7/2012 at 18:48
Quote Posted by dethtoll
I love how you're all responding to Koki's post seriously as if he was actually curious in asking that question.
I was simply responding to the OP.
Quote Posted by Koki
I have no idea what "immersive sim" is supposed to be either. And how is it different from a normal sim? Is Deus Ex an immersive sim?
Warren Spector coined the term in his Postmortem for Deus Ex. You may find a link to the article in my first reply to this thread.
Renault on 6/7/2012 at 18:52
Quote Posted by Koki
You used to just say "emergent gameplay" and call it a day, what is all this newspeak
Fine, but the term "Immersive Sim" isn't exactly newspeak, it's been around for a while.
june gloom on 6/7/2012 at 18:52
Dude, it's Koki. He doesn't care.
ThePhotoshop on 7/7/2012 at 05:09
Uh, thanks for the first few replies, but I think this thread has kind of veered off topic a little. I wasn't asking about how Looking Glass games / immersive sims are designed, but how you could represent that design philosophy with iconic visual elements from their (and Ion Storm's / Arkane's) catalogue.