Digital Nightfall on 3/10/2011 at 08:47
I've long considered this studio to be somewhat of a rival, always seeming to steal the attention away from Looking Glass's deeper games. Wolfenstein 3D with Underworld, Doom 2 with System Shock, and so forth. So in spite of that history (or maybe in part due to that history) it's kind of strange yet cool to now be working for the same company as them. But anyway...
I've actually never given any of their games more than ten minutes of my time. I'd check them out of course, but mainly to see what new tech they had in display. Quake had hardware rendering. Quake 2 had mouselook. Doom 3 had dynamic light. With my curiosity satisfied I'd shut them down never to touch them again. Rage is going to be the first id game that I'm really going to play.
Vernon on 3/10/2011 at 08:51
I know it wasn't really a pure id title, but Return to Castle Wolfenstein was massively underrated. I don't know how or whether it really innovated on a technical level - I wasn't really interested in that kind of thing at the time. I know the multiplayer component was popular (Enemy Territory), but that mod came a long time after the game's initial release.
I look back on that game with a lot of fondness. The atmosphere was gorgeous, as were the graphics at the time. The cutscenes were a real joy as well. Level design had a lot of variation and the AI was pretty tidy. I remember being floored by the size of the submarine pen level - it was the largest I had ever seen in any game. Other high points were blowing up the dam, the attack at the airfield, meeting the resistance, and of course the first time you come across the UBERMENSCH. The game had many subtleties, whether it was the notes you would find, or the dress of the civilians, the Wagner records playing on the gramophones, or the conversations between guards and officers. Actually, the sound design was stunning in general.
Beautiful game and nobody seems to pay it any mind. :( Highly recommended
EvaUnit02 on 3/10/2011 at 09:48
I adored RtCW, especially the awesome score. My only real complaint is the bullshit higher difficulties where the only difference is the enemies are bigger bullet sponges.
I'd say that RtCW's direct sequel, Wolfenstein 2009, is even more unappreciated. It had fun, addictive mechanics and I had a blast with it from beginning to end.
EvaUnit02 on 3/10/2011 at 09:52
Is Dishonoured running on Carmack tech?
Tomi on 3/10/2011 at 10:03
Oh, I loved liked Return to Castle Wolfenstein a lot. In fact I liked it so much that I remember installing and playing it on a computer at our computer class at high school, got caught, and got banned from the class for one month. :p
I didn't care much about the undead or the hi-tech battle suit soldiers in the game, and the bullet sponges that EvaUnit mentioned were a bit annoying, as I prefer my games to be at least a tiny bit realistic, but apart from that I enjoyed the game a lot. Too bad I borrowed the game from a friend of mine (who now lives on the other side of the planet), so I can't go back to it anymore.
Wolfenstein 2009... hmm, I remember waiting for its release with some excitement, but then got put off by the somewhat bad reviews, and I forgot all about the game. Perhaps I'll see if I can buy it for cheap somewhere if it's still worth playing?
Digital Nightfall on 3/10/2011 at 10:20
No, we're running on custom Unreal 3.x. None of the currently announced Bethesda titles other than Rage are using id tech 5.
I actually have a copy of RtCW, which I've never installed. Sounds like I ought to add it to my FPS queue.
Vernon on 3/10/2011 at 10:49
What is the selling point of id tech 5? Wasn't the last Carmack innovation 'Megatextures' or something? I never ended up looking into what that was about.
Quote Posted by Tomi
if it's still worth playing?
Not as good as RtCW, but it is a lot of fun. There's a lot more weird supernatural stuff in it :(, but it is a real romper-stomper with telekinesis and crazy bloom x-ray terrorvision or some shit. Awesome. You can smash it in a night if you go hard enough at it
henke on 3/10/2011 at 10:49
Quote Posted by Digital Nightfall
Quake 2 had mouselook.
You could aim with the mouse already in Wolfenstein 3D y'know. I guess Quake 2 was the first one that was
designed to be played with kb+mouse though. I know a lot of people still used just keyboard to play Quake.
EvaUnit02 on 3/10/2011 at 13:41
Quote Posted by henke
You could aim with the mouse already in Wolfenstein 3D y'know. I guess Quake 2 was the first one that was
designed to be played with kb+mouse though. I know a lot of people still used just keyboard to play Quake.
Dude, when people refer to mouse look they don't mean the X-axis exclusive, horizontal panning around which was in Wolf 3D and Doom (the Y-axis was used for forward movement). The accepted definition for Mouse look = the use of both axes for looking, on both horizontal and vertical planes.
The first game which I encountered with proper mouse look was Duke 3D. It was also possible in Quake 1 but you have to bind +mlook in your autoexec.cfg, so a non-native solution.
Vernon on 3/10/2011 at 13:45
I think Duke3D was the first shooter with y-axis mouselook. One of the first, anyway. Pretty sure some other games had 2D look prior to shooters though, like flight sims and bullshit like that