LarryG on 4/5/2011 at 02:46
While perusing the forum I cam across (
http://www.ttlg.com/forums/showthread.php?t=73304) How to fidget while sitting? and wondered if anyone has found a way to do this successfully. There is mention by Fidcal:
Quote Posted by Fidcal
Motions > ActorTagList > Shiver
Seems to be one of the few that also works sitting down.
Not ideal but probably better than sitting like a wooden dummy.
But I can't make it work. My AI just sits there like a cigar store statue.
Edit: As an alternative, is there a way to have the AI sleeping while sitting?
Haplo on 4/5/2011 at 03:35
As for your first question, check out how Lotus was set up in Precious Cargo.
As for your second question, check out the metaproperty M-SittingSleeper (-5697).
Zontik on 4/5/2011 at 07:27
You can also take motions + motion database from King's Story.
I made two sitting motions there - one just for seat and one for reading book.
LarryG on 4/5/2011 at 14:26
Quote Posted by Haplo
As for your first question, check out how Lotus was set up in Precious Cargo.
Ah. The "Shiver" motion does not work with M-AI_Sit, but does include a sitting posture in the motion. In any event, it is not appropriate to my needs. Sigh.
Quote Posted by Haplo
As for your second question, check out the metaproperty M-SittingSleeper (-5697).
Thanks!
Quote Posted by Zontik
You can also take motions + motion database from King's Story.
I made two sitting motions there - one just for seat and one for reading book.
How does one do that?
Zontik on 5/5/2011 at 05:11
Do what?
Sorry, I really didn't catch.
Shadowspawn on 5/5/2011 at 13:12
In "Lord Fishkill's Curse", I made two AI bent into a sitting pose. So you could have them idling, drinking, other various motions. If you can use the models (male and female servant) and just reskin them for what you need - it might work for you.
I had to build metaprops so that if they got up to run or from being alerted, they would switch back to the default model so they won't run stuck in a sitting pose.
They are in a ground level bar, along the main street. (In "Life of the Party", Garrett could cross over the street on a pole which was supporting 3 banners). They shouldn't be too hard to find - I believe they were sitting at the same table.
LarryG on 5/5/2011 at 13:13
Extract the motions from your mission and add them to mine.
Zontik on 6/5/2011 at 07:39
All motions (files) are in MOTIONS folder.
Also you have to copy MOTIONDB.BIN* to root Thief directory (it's like GAM file, but for motions only). It can't be renamed, though. So make a copy in the soft place fitst.
Also you can find all changes in MSCHEMAS* folder (all files are just texts) and to read comments to new motions.
(* - little misspells are possible.)
Setup can be taken from mission itself. I used both AIWatchObj and Conversation methods.
LarryG on 6/5/2011 at 14:11
Won't that override my current motions? I'm using Shadowspawn's GMDB, and I don't want to loose those motions. Isn't there a way to merge your custom motions into the GMDB?
R Soul on 6/5/2011 at 16:21
It's like getting a sound fiel from an FM and then incorporating it into your own set of schema files.
Get the Motion Database Tools from Shadowspawn's site. The documentation says how to run the program. The files for the MSchema and Motions folders should be the ones from the GMDB. You then need to add the .mi and .mc files from Zontik's mission to the Motions folder. Then you need to see if he still his mschema file, or at least the code for that specific schema.