LarryG on 29/7/2013 at 20:02
I never understood the suggestions well enough to try anything. I need a real step by step process. I worry about compatibility with Shadowspawn enhanced motions, which, IIRC I am using. (Is there a way to tell?)
sNeaksieGarrett on 29/7/2013 at 20:33
But Zontik's post (#8) explains it step by step. Well, except for actually setting it up in-game, but I posted screenshots of a sitting metaproperty.
I don't know about the shadowspawn motions. What you could do is copy all the King Story motion related files to a temp folder and then compare the dates to the shadowspawn motions. That way you can at least tell if the files are different at all. I made a backup of the old motiondb.bin file and replaced it with the one from zontik's mission.
LarryG on 29/7/2013 at 21:27
Not to me. I don't see a url to pick up a released motions package, for example. I'm not about to just pick files out of someone's mission and hope. I'm also have no interest in making my own motions with the tools I've seen so far.
sNeaksieGarrett on 30/7/2013 at 02:10
I don't either, but all I know is that it worked for me and I "pic[ked] files out of a someone's mission." That's fine though, don't take my word for it. Perhaps someone else can come in here and help.
LarryG on 30/7/2013 at 02:32
No offense meant. I believe you that it worked for you. I just think that motions are too important to mess with that. I have no problem with Shadowspawn's motions. They were released as a package with a readme. They don't include a sitting idle gesture (or lying down idle gesture / restless sleeper) motion that I have found. And that's what I would like to see released as a packaged extension to Shadowspawn's.
R Soul on 30/7/2013 at 10:43
The motion editor isn't the easiest thing to use, but you could open the sitting motion, note the values from the hips down, and then apply those to one of the idling motions. Set them in the first and last frames, then use the linear interpolation feature for the relevant joints.
Zontik on 9/8/2013 at 11:02
Quote:
And that's what I would like to see released as a packaged extension to Shadowspawn's.
Sorry, it will never be released for some reasons.
1) It's Shadowspawn's work at 99.9%, my additions are minor, so I can't release it under my name.
2) This database was made for special occation, and some motions are intentionally broken - for example, most of tree beast death animations are disabled.
So you can take the whole database or any part of it on your own risk. If you feel comfortable with motion database, you can trace any changes I've made in Shadowspawn's one: all changed files are included in FM zip; all strings in text files are commented.
Addition pack to whole database is also impossible, because Motiondb.bin file can't be separated on parts.
LarryG on 9/8/2013 at 14:13
Understood.
Quote Posted by Zontik
...and some motions are intentionally broken - for example, most of tree beast death animations are disabled.
This would be a deal breaker for me anyhow. I need those.
LarryG on 11/5/2016 at 02:11
I finally got back to adding the king's sitting motions to my motiondb. Unfortunately, those weren't the motions I was looking for. The motions work, but are very subtle. I was hoping for something more like the way people normally move while sitting: occasionally leaning back and forth, scratching one's head, looking around a bit, moving one's head like you have a bit of a stiff neck, etc.. I am looking for a IdleSitting sitting motion equivalent to IdleGesture 0, Keeper 0 or IdleGesture 0, WithSword 0 or just plain IdleGesture 0.
Yandros on 11/5/2016 at 02:36
In the absence of any better motions, I have the (very numerous) sitting AI in Waterfront Racket looping mostly on Conv 79 and Conv 97.