If Bintoe.exe fails ... options? - by LarryG
LarryG on 7/5/2009 at 03:14
I'm trying to work kfort's mummy sarcophogus issue by combining the muumy's mesh into a single object with the sarcophogus bottom, but the mummy1.bin gives a zero length .e file. Any suggestions?
Shadowspawn on 7/5/2009 at 18:55
Where did the mummy1.bin file come from? Is it stock, or a custom object?
If it's a custom item, you should be able to get the original 3DS. If not, I could try it and see what BintoE is complaining about.
BintoE is a marvel of reverse engineering hacking, but it's probably not the most stable thing I ever wrote.
LarryG on 7/5/2009 at 19:37
The funny thing is that Bintoe does not complain. It is very happy creating a zero length e file.
I got the bin from Kfort. I don't know where it came from or if there is a 3ds master for it. I'll check with Kfort.
....
Later: The mummy was from (
http://www.hulub.ch/customstuff_p2.php) Eshaktaar's thief site
I'll PM him and ask about the original files.
R Soul on 7/5/2009 at 19:39
If it's an AI mesh I don't think bintoe can convert it. That's why it's such a good thing the original AIs have their .e files with them.
LarryG on 7/5/2009 at 19:48
I thought I converted one several months back ... did I have the e file? I don't recall. Hmmm.
Schwaa2 on 7/5/2009 at 21:43
What's the issue you are trying to 'work'?
I'd think just using posed corpse would be fine, you can have a multitude of pose options that way.
I think you may be forgetting the cal file in order to convert the ai bin to an e. Been awhile...
Ottoj55 on 8/5/2009 at 11:50
schwaa is right, you need the .cal and the humanoid.map file to give bintoe.exe the joint information. the command you run also is important.
bintoe.exe /mhumanoid.map /a0.5 mummy.bin
LarryG on 8/5/2009 at 13:09
I have the mummy1.cal file in the Mesh sub-dir, but no mhumanoid.map. Is that the same for every humanoid? And what is A0.5?
Nameless Voice on 8/5/2009 at 14:14
humanoid.map - no 'm'. The '/m' is the switch that uses it.