If there is a Thief 4 it may do away with medieval setting. - by Lightningline
nicked on 17/1/2007 at 08:53
yeah I saw that snippet in PCGamer. Nearly had a heart attack til I realised it was firmly tongue in cheek.
RavynousHunter on 22/1/2007 at 16:21
A
modern version of thief would only be good if ... well ... done right. ie: Garrett will
not use a gun (waaaay too loud and bloody).
Just please, dont turn the god of thieves into another street burglar. :sweat: Also, ditch the hoody, just makes him look more like a run-of-the-mill taffin burglar. Give em a trenchcoat if youre gonna take his cloak away! Ditch the dufflebag (however ya spell it) just give him access to (
http://en.wikipedia.org/wiki/hammerspace) hammerspace, like every other game.
But do give him a car, or a bitchin bike, and allow him to carjack ppl or hotwire cars, etc. Have him throw a gas bomb in the dudes car, he goes down, Garrett takes tha car and drives down to a bank, and the fun ensues. :thumb:
Explosives: Sure, but use the GeoMod stuff from Red Faction, i use a bomb, i want it to blow thru a wall, not just scorch the ground.
The Taffer Madness on 3/2/2007 at 16:05
"It isn't easy to see a keeper, especially one who doesn't want to be seen..." After recent discovery of a street urchin child's talent detect our enigmatic thief, Garrett decides to take the little girl on as a protege. Recently ushered back into the order of Keepers, Garrett grudgeingly juggles a life mired down by bureaucratic mystics, and his responsibilities to the girl's training. Garrett sees much of himself in the girl, and in the process of bringing up this child, he begins a slow descent into his own dark past. A new friend makes his presence known; one that calls himself Hatter, and whose knowledge of Garrett's life seems a little too uncanny.
The Keepers want insight into a possible mechanist revival, and Garrett proceeds to run the streets again. This provides a great opportunity to provide training to his new apprentice, and to delve into the new bag of tricks the Keepers have provided. Different locations from Garrett's past, and Hatter pops up sporadically to illuminate the narrative. The closer Garrett gets to the truth, the further he plunges into madness, with the little girl to give us a good indication of how far gone he might really be.
All along, the Keepers have been cramping Garrett's style, and the greater his insanity, the more convinced he becomes that the Keeper's are behind the conspiracy he has begun to uncover. The game culminates with Garrett's discovery of Keeper involvement with the Mechanist plot. Convinced by his own suspicion, and fueled by Hatter's urging, Garrett stalks the Keeper dwelling and silently, but murderously dispatches all of the Keepers. The little girl does not understand, and she runs off. Garrett, temporarily regaining his composure in the panic of losing what has become most precious to him, runs out in search for her. Hatter appears for the final time to announce that he knows the girls whereabouts. Garrett follows Hatter to meet the archvillian of the story; the Cheshire Man, who has the girl captive. The CM congratulates Garrett on the eradication of the Keeper's, and Hatter for his art of persuation. The Cheshire Man, naturally a lunatic, has harnessed the old Mechanist technology to control time, and the Keeper's were on to him. It was Garrett's role to become the last Keeper, and now, he too must die.
The showdown begins between Garrett and the CM; the stakes are the little girl. Garrett must face his own past, mingled with the insane vision's of the CM. In the end, Garrett succeeds (I will write on this later if there is interest), but Hatter escapes with the little girl into the time warp (cue Rocky Horror Picture Show). But seriously, that is the end of "Thief IV: Past," with "Thief V: Future" following shortly. They are sold as a box set; "Thief: Past and Future." Eidos makes a killing, and we Thief gamers live happily ever after. The End. Or is it???
imperialreign on 3/2/2007 at 17:33
As much as I love the Thief series . . . if ever Eidos crapped out a Thief title in the modern world, I wouldn't buy it.
I mean, I remember when I bought Thief: The Dark Project years ago (Gold wasn't out yet - and I didn't want to spend money to buy it when it was so close to the originla, y'know :cheeky: ), and originally the 1st-person caught my attention - big fan of FPS games. I loved the game play and style, and the fact that you actually had to think.
But, the atmosphere, the game world I thought was brilliant. To take a mideval style world, and mix it with the beginnings of an industrial revolution (electricity, plumbing, mechanical contraptions) - it worked so perfectly, and it was original. The whole game (and series) was original.
I'd rather play through every single FM out there, than play an "official" Thief4 in a modern world
Jusal on 3/2/2007 at 23:09
I simply love the unique steampunk-ish world the series are based in. I can't even think of what horrible results mixing it with the modern world would yield but I doubt I'd ever call that Thief.