New Horizon on 15/9/2009 at 13:24
Quote Posted by Captain Spandex
For the record, I'd be fine with either.
I just tend to like 3rd Person, regardless of its faults.
Whether people like Third person or not is irrelevant. I like watching too girls make out, but I don't expect it in a Thief game.
I actually love Third Persons in many games, games where Third Person appropriate is appropriate and complimentary to the gameplay, but not in a game that had been firmly established as an anti-shooter/ first person sneaker. Third person is not complimentary to Thief gameplay, it changes it into something quite different.
Third person is great. It just never belonged in a Thief game.
jtr7 on 15/9/2009 at 23:23
God, is it possible to prefer 3rd-person without being so ignorant and assumptive of those who don't want it in Thief? Damn. It's the same old ignorant arguments that completely miss the several points that have to be spelled out for each and every 3rd-person advocate. Incorrigible!
They's different folk...
Vivian on 15/9/2009 at 23:49
Still the only (decent?) first person stealth game (still the only decent stealth game, really). Despite all the other reasons its a good idea to make damn sure FP works properly, standing out from the crowd has got to be a pretty attractive one to people hoping to ding some of assassins creed etc's market share. I'm sure that point has been made many, many times by now.
Dark Mod is almost ready though, so I'm not going to be heartbroken if they give garrett arrow time or a medieval gravity bong or whatever retarded crap they can come up with
Platinumoxicity on 16/9/2009 at 14:12
A bit off topic
I don't understand why some people still compare Assassin's Creed to the Thief series. They're nothing alike.
Assassin's Creed:
-Is a science fiction game that's events take place on Earth. This world is realistic and the player knows what to expect/not to expect.
-Is a hack 'n' slash game that's gameplay is based on correct timing of pressing a button, or holding a button.
-Has 1 playing style because of the linear gameplay.
-Is based on semi-scripted cinematic combat and killing.
-Has a game world that's smallest details are the size of a car because the 3rd person view would make it hard to interact with small things.
Thief:
-Is a fantasy game that's events take place in a fictional fantasy world. This world is strange and anything is possible, making it more interesting.
-Is a sneaking game that's gameplay is based on observation and careful tactical choices.
-Has almost infinite playing styles because of the tactical choices.
-Is based on dynamic interaction with everything in the game world and staying undetected by enemies.
-Has levels that are thoroughly designed in a way where every place has a purpose and small details can be placed in hard to reach places because the 1st person view allows the player detect and interact with smaller things.
I like to make lists
Vivian on 16/9/2009 at 14:33
Because people unfamiliar with the series are going to look at Thief and see a dude in a hood sneaking around some kind of ye olde towne, like a certain other popular game. And the marketing people are likely to forsee that.
yes of course I know Thief is a lot more betterer than all that, but I can imagine that without that knowledge I would think 'ooh... do I get to stealth kill?'
Briareos H on 16/9/2009 at 14:51
Surfing on the hype-wave of Bioshock, it might be smarter to market the game as a First Person Sneaker. I hope Eidos Montréal (I'm speaking about the project lead/marketing side here) have enough foresight to understand that to be as successful as 2K they need to pass their work as revolutionary, and that "some game which looks like Assassin's Creed from the screenshots" just won't cut. In that sense, there might be a good chance that our demands are met.
negative_len on 11/10/2009 at 06:16
TDS did many things right: the storyline is good, the ambient sounds, voice acting and general methods and progression of storytelling are all excellent. The lack of the pre-mission cutscenes was a real shame in that respect.
I could never fault the mission design aesthetically or for how you explored it, except between the missions where the designers were gridlocked by the engine limitations or whatever it was, and even there the problem was one of size, not design. Certain areas, like the Docks, still strike me as superbly designed. A general problem was that the environments melded together too much by the end due to repetition of similar surfaces and so on. Also, in retrospect? There was too much blue.
I played T3 before either of the original games, in third person, and my brain now expects to see a third-person perspective in T3 and a first-person perspective in the original games. Playing T3 in first person would be very weird, though I intend to try. I hope T4 expects the player to play FPS style.
I also hope there is a lot more rooftop movement. As I said, I played T3 first, and I never got to experience the joys of roof climbing because it wasn't something I expected of games, and anyway it wasn't there. That aspect is almost unique to T1-2, though I still think they should have given you more rope arrows for it. Shooting a rope to get to a place with the expectation of being able to get up there and have things to do while there still isn't something that occurs to me by default, though I want it to be.
insomnia on 19/10/2009 at 13:49
although i enjoyed T3 it was a travesty
KoHaN69 on 17/11/2009 at 11:23
Quote Posted by Kin
All the mystery about Garrett is that he stays hidden even from player’s eyes. Show him and you lost 50% of the mystery.
Well. We all saw what Garrett looked like in cutscenes of Thief 1, and completly saw him using the scouting orb in Thief 2... :confused:
I'm sure Thief 4 will be at least as good as Thief 3, just from the technical limitations that are no longer there. It might be more like Oblivion or an Assassination game, than a Sneak N Steal game, but that doesn't automatically make it worse, In my opinion.
All in pure speculation, of course.