If Thief IV had to be in the future, could a 1930s-like setting work ? - by Petike the Taffer
Lord Gervasius on 1/12/2008 at 23:45
30s could work. You would lose a lot of the midieval stuff but it could still work. When I heard the suggestion to modernize thief my mind was shocked and horrified as I thought of thief turning into splinter cell...which in itself was an OK game and a cool premise but not thiefy by any stretch.
Anything that bears the thief name has huge shoes to fill and part of that is the steampunk/goth aspect. I think if you change that you really do a disservice..but thats just my .02.
I think burrick drawn carriages would be better than cars.:laff:
Lord Gervasius on 1/12/2008 at 23:48
Quote Posted by TTK12G3
You need to bring this up in the multiplayer construction project.
That was a better portion of the assassin's creed plot IMO.
Thieves guild is a great idea. Explains who gives you your training weapons and orders and gives a natural cause to mature and question the purpose of those orders. Its a full ready-made storyline.
Infernalis on 2/12/2008 at 22:57
Splendid idea! I really like the world that's being thought up here. But I'm kind of amazed no one mentioned bringing in (
http://en.wikipedia.org/wiki/Cthulhu) Cthulhu. It's the thirties, magic, and waaayyy more terrifying than zombies.
jtr7 on 3/12/2008 at 00:43
Since it's a sequel, and the first game established a Chthulhu presence and Lovecraftian influence with the Lost City, and TDS with the Kurshok, it could be brought to the fore, instead of a background flavor.
Fafhrd on 3/12/2008 at 05:08
The Mages. That's your antagonist group. Garrett analogue gets hired by the mages to steal a Precursor book or something from the Keepers (two missions casing/searching buildings around the city as both Garrett: PI, and Garrett: Thief to find where the Keepers are now, one full on thief night mission stealing the object from the new Keeper library, which is in a suitably "hidden in plain sight" location), stuff gets weird and Lovecraft-y, with heightened inter-factional tensions, bizarre murders, (series of four or five missions, alternating PI, Thief, and combination, checking out these happenings) sightings of strange creatures (players sees them with increasing frequency during the previous missions) after they get the book, PI and thief talents come in to play digging up a way to un-weird the city (mixed in as part of the other missions, or a 'Casing the Joint'-esque mission re-use where all the previous locations have to be revisited as pure Thief in order to find specific items (return of the talismans?!)), climax in the Mage's Towers, which have remained as they were in Thief: Gold, despite the hundred-odd years that have passed, except for the Lovecraftian monstrosity rising out of the central garden.
PI missions are the tricky thing, really. You can't have them be just like Thief missions, but dialogue trees for bullshitting your way past servants and whatnot is too un-Thiefy. Maybe do it like a Thief mission, but rather than death or mission fail if you get caught, you get beat up a bit, and move on to the next mission, and when the location is revisited you have to deal with heightened security/minor map changes/you don't know the location of the item you need to get. And servants aren't alarmed at your presence, because you look enough like a real police detective that they don't know the difference. Private security and actual cops know who you are, and don't like you mucking about in their business.
Andarthiel on 3/12/2008 at 05:44
I think it could work but Garett should have a gun like a early 20th century Sniper Rifle since Medieval weapons would be a little out of place.
There has to be heaps of steam tech too like a steam punk world.
qolelis on 3/12/2008 at 13:58
Quote Posted by Queue
Oooooo--I love that idea!
Greatest movie ever made...
Yup, it's a great movie. I think the atmosphere (a bit dystopian) as well as the devices in it could fit Thief.
Herr_Garrett on 3/12/2008 at 20:32
Or they could put Sherlock Holmes and Garrett into the ring. :cheeky: Some of Conan Doyles's stories are sufficently twisted, I think.
Petike the Taffer on 4/12/2008 at 00:30
Quote Posted by jtr7
Since it's a sequel, and the first game established a Chthulhu presence and Lovecraftian influence with the Lost City, and TDS with the Kurshok, it could be brought to the fore, instead of a background flavor.
One funny thing I thought about just now was... the Wieldstrom Museum making archeological digs at the Sunken Cithadel and Karath Din (a.k.a. The Lost City / City of the Precursors). Since it's "1930s Thief", Garrett mimicking Indy Jones in a few missions wouldn't feel out of place... :) Except, yeah, he's done that before several times... ;)
But who knows, if the Kurshok won't be already extinct in these "modern times". :( They seemed to be clinging to the last few life lines left during the events of TDS. Degenerate descendants of a once proud, but now doomed race... I doubt they could survive longer than for a few more decades. :nono:
Petike the Taffer on 4/12/2008 at 00:33
Quote Posted by Andarthiel
I think it could work but Garett should have a gun like a early 20th century Sniper Rifle since Medieval weapons would be a little out of place.
There has to be heaps of steam tech too like a steam punk world.
I proposed a small flechette gun (technically, an air-rifle with zoom).