If Thief IV had to be in the future, could a 1930s-like setting work ? - by Petike the Taffer
jtr7 on 12/12/2008 at 21:17
Nope. Just having fun brainstorming ideas, and pushing the envelope of possibilities. Just fun talk.
Snake on 13/12/2008 at 01:23
It would be very interesting. I think the only eras that would suit thief are a 1930s style or very late 1800s early 1900s Victorian style, which is already kind of blended with the medieval era anyway. Anyone who as seen From Hell with Johnny Depp will see a perfect Thief setting, and thats just at the turn of the 20th century.
Petike the Taffer on 13/12/2008 at 14:47
Quote Posted by Thor02
Well, they should fix the architecture and not make skyscrapers so boring like we did. Huh...
Indeed. :p
Too Much Coffee on 20/12/2008 at 20:36
The original post's idea sounds wonderful. Obviously that person is a true visionary. And the tafferang is pure genious. I've always thought it could be possible to put Thief into a different time and yet stay true to its roots.
Petike the Taffer on 20/12/2008 at 22:31
Quote Posted by Too Much Coffee
The original post's idea sounds wonderful. Obviously that person is a true visionary. And the tafferang is pure genious. I've always thought it could be possible to put Thief into a different time and yet stay true to its roots.
If you mean this seriously, then I feel truely flattered, dear sir... :o :) Thanks. :thumb:
MrMunkeepants on 21/12/2008 at 04:00
I recently stumbled across an old notepad file with ideas for FMs (that will never be done by me, what with being dromed illiterate). one of them was for a steampunk (before I knew what it was) setting, where electric power had reached almost complete saturation. the part I wanted to share was my idea for a new faction fighting for control of the City - called 'Electrolytes!'
most of the design could be accomplished with simple retexturing, putting warriors in armored mechanic's overalls, and putting priests in lab coats with black rubber gloves (like classic mad scientists). as for weapons, I was thinking of swapping swords/maces for giant wrenches, and having priests now fire lightning bolts.
crap, now I really want this to move forward!
First Keeper on 21/12/2008 at 04:07
I think that a 1920-1930's setting would work well for a future Thief as that was the height of the Art Deco movement. Im not sure if anyone else noticed but a lot of the Mechanist art and machinery in TMA is strongly influenced by Art Deco, the winged statues, the streamline patterns on the metal doors and walls. It could continue that line of the city's cultural and technological development. Somehow blend the Steampunk/Gothic world we have all come to love and know so well with a 30's Art Deco noir setting.
I for one would praise the builder for his works of such greatness :angel:
jtr7 on 21/12/2008 at 04:09
Fritz Lang's Metropolis was a heavy influence on the Mechanist motif. :)
First Keeper on 21/12/2008 at 05:36
Definately, that's still one of my favourite movies of all time! :D
Petike the Taffer on 21/12/2008 at 18:26
Quote Posted by MrMunkeepants
I recently stumbled across an old notepad file with ideas for FMs (that will never be done by me, what with being dromed illiterate). one of them was for a steampunk (before I knew what it was) setting, where electric power had reached almost complete saturation. the part I wanted to share was my idea for a new faction fighting for control of the City - called 'Electrolytes!' most of the design could be accomplished with simple retexturing, putting warriors in armored mechanic's overalls, and putting priests in lab coats with black rubber gloves (like classic mad scientists). as for weapons, I was thinking of swapping swords/maces for giant wrenches, and having priests now fire lightning bolts. crap, now I really want this to move forward!
Ingenious idea. Could be interesting... :)
Quote Posted by jtr7
Fritz Lang's
Metropolis was a heavy influence on the Mechanist motif. :)
Undoubtably.
And the Mechanist Servants remind me of the (
http://en.wikipedia.org/wiki/R.U.R._(Rossum%27s_Universal_Robots)#Robots_in_R.U.R) original robots from (
http://en.wikipedia.org/wiki/Karel_%C4%8Capek) Karel Čapek's best known play, (
http://en.wikipedia.org/wiki/R.U.R._(Rossum%27s_Universal_Robots)) R.U.R. They were actually what we would nowadays call "clones", "genetically engineered and augmented beings" or colloquialy "biots". Their exact artificial nature just got misinterpreted in most theatre productions of the play and it stuck.
Another way to describe the Servants would be simply "steampunk cyborgs", since they are completely controlled by their cultivator masks, that were reverse-engineered from the Precursor tech found at Karath Din.