downwinder on 17/3/2025 at 01:15
If You Had The Chance To Pick The Storyline For Thief 4
what storyline arc's would you like to see continued or added in thief 4 for cannon storyline
for me i would like to see the woodsie reborn and rejoin the murlocks once they murlocks return the woodsie lords crown
also i would love to see what happens to the keepers now they lost the glyph's
would also like to see some time travel back to the precursors era and the kathra-din era stuff to go and get magic since the glyphs are gone, to fix the future for the keepers
also would be cool to see more on the rest of the factions that are left, downwinders, hammers, etc
would also have to go into a darker direction with mages having a good part to do with story
and ofcourse revamped city to explore with 100% explorable rooms, where some things unlock later in game/etc
what do you all want to see, cant wait to see what direction you all want thief to go
my final though i would like to see thief go into a darker/magic direction as it was suppose to be after thief 1, as far as a main enemy i havent gave it enough though
downwinder on 17/3/2025 at 18:52
i agree azaran as i read the post on missions and they seem very nice
but the timeline for those missions is pre thief 3 so they would have to be altered to add to a thief 4 cannon storyline
as like with thief gold those extra missions were place into thief 1 cannon storyline and changed things
downwinder on 19/3/2025 at 04:30
i feel there is way to much from pre thief 1 that has to be visited =precursor era, kathra-din era and very early pagan era to be able to fill in so much we don't know
the future stuff you made and along with what gort made is great as i love the deep future, but garrett should not die as there is no need for it
downwinder on 19/3/2025 at 04:32
so thief 4 should be a way to have all we want to know from past then to integrate it together into a story that help fix post thief 3 results from activating the final glyph with help of pagan magic to get to past and find help from legendary figures in the thief lore, maybe even the master builder himself will grace garrett with his presents
weylfar on 20/3/2025 at 03:29
Quote Posted by downwinder
for me i would like to see the woodsie reborn and rejoin the murlocks once they murlocks return the woodsie lords crown
also i would love to see what happens to the keepers now they lost the glyph's
would also like to see some time travel back to the precursors era and the kathra-din era stuff to go and get magic since the glyphs are gone, to fix the future for the keepers
also would be cool to see more on the rest of the factions that are left, downwinders, hammers, etc
would also have to go into a darker direction with mages having a good part to do with story
and ofcourse revamped city to explore with 100% explorable rooms, where some things unlock later in game/etc
what do you all want to see, cant wait to see what direction you all want thief to go
my final though i would like to see thief go into a darker/magic direction as it was suppose to be after thief 1, as far as a main enemy i havn't gave it enough though
Basically, a reboot.
I agree new Thief should be about the dark age and this should be the main theme.
I would also have Garrett wield optional powers for working with mages guild which would be part of the story arc. But it would be possible to play in pure stealth.
downwinder on 20/3/2025 at 17:21
weylfar , i am not talking reboot but filling in a lot of the lore that was never in thief 1/g/2/3
so a prequal would only add to current cannon lore
Hanover Aldercash maybe you can have it where garrett dies but finds viktoria and they escape death back to the living
weylfar on 21/3/2025 at 03:23
Quote Posted by downwinder
weylfar , i am not talking reboot but filling in a lot of the lore that was never in thief 1/g/2/3
so a prequal would only add to current cannon lore
Hanover Aldercash maybe you can have it where garrett dies but finds viktoria and they escape death back to the living
Ah, ok. Only Thief narrative devs should map the story not for one game, but possible franchise, so for the next 3 games in a row to have strong foundation and consistent world.
I do like darker direction, both in narrative and gameplay.
downwinder on 21/3/2025 at 17:53
i agree weylfar, and yes the original direction of what thief would have been with more time and money would have been a darker/midi evil style, merlin would have even been in it as we all know he was a legendary wizard, probably why mages were added
Mortis on 25/3/2025 at 13:06
I would like to see a dual protagonist storyline that continues a few years after TDS. Now that Garrett has in his possession or rather is marked with the Final Glyph, I would like Garrett to play as a Mage/Keeper version of himself with equivalent abilities to his regular thiefy arsenal. Im not sure how to balance his "mana" pool - maybe pickups or maybe it recharges in the light.
The girl would play a traditional thief with Garrett's bag of tricks.
Im split between having either character as an option for missions or fixed characters depending on the mission.
I would definitely like an open explorable city with side missions, lootable houses and such like TDS but larger and done better. Getting to the mission start point was a nice warmup as was keeping and spending your loot as you please.
As for the storyline :
- Keepers have lost their powers and purpose and obviously blame Garrett and are out to get him.
- Power struggle between all the factions
- The Baron has returned some time between TDS and T4. His entire war campaign was secretly to obtain an artifact that was haunting him. The City is in chaos but the baron does nothing in his castle except brood over his artifact that cost so many lives, until he ......... and everyone must band together to stop him........ they finally succeed thanks to Garrett (obviously) but the main powers within the various factions are decimated and no longer hold the power that they used to....... Balance......The city must rebuild itself anew....... Garrett still has to pay rent......Snide/witty remark.....Garrett is truly the Garrett of all time.....End credits
I would also like the game to feel like a game, jank and all and not Victorian Thief Simulator with unnecessary animations and the unnecessary tedium of realism. Sometimes too much immersion can take away from the fluidity of gameplay which is one of the cornerstones of Thief and in turn breaks immersion by taking control away from the player.