bukary on 19/2/2006 at 19:29
TDS:
1) Best story (or at least as good as TDP), problematic gameplay.
2) Best conception (city between missions, great ideas about locations: ship, orphanage, Keeper compound, clocktower, museum etc.), not so good creation (engine limitations).
3) Extraoridinary body awareness, horrible body movement.
Etc. Etc. If there is a plus, it is associated with a minus. But IMHO there are more pluses than minuses. TDS is better than TMA, but slightly worse than TDP. (I know, I know, many of you will disagree.)
You play it for the first time, you hate it / you are disappointed.
You play it for the second time, you feel it is not that bad.
You play it for the third time, you start to love it. :p
jtbalogh on 20/2/2006 at 00:11
Quote Posted by ToolFan2007
Your statement of T3 being for beginners is very much an opinion, maybe you should play through on Very Hard if you found it too easy.
Oh no. My T3 must be broken. I see 'Expert' difficulty but can not find 'Very Hard'. That wise advice should go in the FAQ :rolleyes:. Would you also suggest playing Minimalist Project, because the expert difficulty in vanilla T3 did not get rid of loot glint and other beginner features.
Jashin on 20/2/2006 at 02:24
I see what's going on now.
Basically, the hardcores here want the drab, the tedium, everything the way they are. But surprise, there aren't that many of you :idea:
Loot glint is a great addition (what can I say, Garret has the eyes for 'em), so is body awareness.
ZylonBane on 20/2/2006 at 03:16
I like the dumb ones. They cook up well.
Alvar on 20/2/2006 at 05:13
Quote Posted by Jashin
I see what's going on now.
Basically, the hardcores here want the drab, the tedium, everything the way they are. But surprise, there aren't that many of you :idea:
Loot glint is a great addition (what can I say, Garret has the eyes for 'em), so is body awareness.
I think it's more like the original Missions in the original games were designed with such skill and beauty, the loot became a worthy prize to locate. Because of that mentality, loot was placed in very cool places. Many times, it was right under your nose, and when discovered you wondered how you missed it all those months. It was a challenge...
Loot Glint may be good for what it is in Deadly, but it completely strips the idea of level design established in the first two titles.
Good for new fans, bad for old.
sparhawk on 20/2/2006 at 08:12
Quote Posted by Jashin
Loot glint is a great addition (what can I say, Garret has the eyes for 'em), so is body awareness.
Of course it is a great addition ... for newbies.
After all, it saves you the time that you would need to spend looking for some loot. With this there is no real need to try and play the game, you just lumber through the maps and look for the glint. Much more convenient this way.
Dussander on 20/2/2006 at 11:52
Quote Posted by sparhawk
I did. I even played it with ramped up AI settings with that ThiefBot app, that fixed the save bug. I still found it pretty easy to beat, though.
You guys make it sound like Thief 1 or 2 were actually difficult, they are easy. Then some complain about the dagger, I'm just guessing but, because it is more difficult to use in a fight? Well if the game is so easy then it will be no trouble in avoiding the fight...
sparhawk on 20/2/2006 at 13:57
Quote Posted by Dussander
You guys make it sound like Thief 1 or 2 were actually difficult, they are easy.
That's why I expected TDS to be harder, but in fact it was even more easy.
It might be that this was because at that time, I was more versed in Thief playing. Recently I started to play Thief again after a long gap, and I could hardly move without being detected. This might be also due to that fact that I use thie Ultimate difficulty mod, though. At least this makes the game much more interesting, and somethign like this is what I expected from TDS.
New Horizon on 20/2/2006 at 14:32
Quote Posted by Jashin
Loot glint is a great addition
:laff:
Where is the challenge? Oh, I have to walk accross the room to get it....big challenge. There were far less obvioius ways to make loot stand out. Make junk dull...make look shiny, being the most obvious.
T-Smith on 20/2/2006 at 17:30
Quote Posted by New Horizon
:laff:
Where is the challenge? Oh, I have to walk accross the room to get it....big challenge. There were far less obvioius ways to make loot stand out. Make junk dull...make look shiny, being the most obvious.
In defence of the Thief 3 team, I do have to say that your first time through the game, it can be difficult at times to tell what's junk and what's loot. Much more so then the previous titles I found. When I walk about to a table in Thief 3 and it's dark, I end up having to pick up 15 goblets before I find the right one. In TDP and TMA is wasy easy to tell junk from loot.
That said though, while I found it was a good addition for when there's bunch of junk around loot, I do prefer to have to search of the hidden stuff. Like the little gem hidden behind some rocks around the corner in the dark. Loot glint did take a bit of fun out of that.
Also, from my second time through Thief 3, since I knew where most loot was, I didn't miss the glint at all when I installed Minimalist.