ZylonBane on 20/2/2006 at 17:34
Quote Posted by T-Smith
In defence of the Thief 3 team, I do have to say that your first time through the game, it can be difficult at times to tell what's junk and what's loot. Much more so then the previous titles I found.
That isn't a defense of the TDS team at all. The lack of a visual difference between loot and junk was entirely their fault, and the loot beacon was the bandage they slapped on the problem instead of fixing it.
Jashin on 20/2/2006 at 18:03
Quote Posted by sparhawk
Of course it is a great addition ... for newbies.
After all, it saves you the time that you would need to spend looking for some loot. With this there is no real need to try and play the game, you just lumber through the maps and look for the glint. Much more convenient this way.
That's exactly right. Thief is not that easy a game to get into for first timers. The entire game's practically dark, so for the sake of my eyes falling out I'd like a clue or two. Different looks to the loot would've done it, but the glint is nice for beginners.
Guess nobody thought of removing it on higher difficulties.
jtbalogh on 20/2/2006 at 18:12
Instead of visual loot glint, if T3 provided homing signal sounds or an enhanced wishbone stick compass, then someone here would probably still defend it as being great for expert difficulty in T3. Go figure.
Jashin on 20/2/2006 at 18:35
Totally, also if Thief3's tailor-made for its numerically challenged worshippers, somebody would find some sesame sized problem and make a big deal out of it on the internet. Then all of a sudden everybody's got a dump to take.
sparhawk on 20/2/2006 at 19:08
Quote Posted by Jashin
That's exactly right. Thief is not that easy a game to get into for first timers. The entire game's practically dark, so for the sake of my eyes falling out I'd like a clue or two. Different looks to the loot would've done it, but the glint is nice for beginners.
Hmmm ... Just to get this right. So you buy a game where the primary objective is to SEARCH and FIND loot. In order to not frighten off the little chickens, the SEARCH part is negated by putting on loot glint, and the find part is kind of obsolote because you have to touch every single piece of object in a map, because you can't tell wether it is loot or junk.
I see. Just makes me wonder why you bother to play Thief at all, if you don't want to employ what makes it the Thief game in the first place. Seems to me like the cheaters on shooters. If you can't learn to properly aim, you don't try harder. Instead you install a cheater tool and let the computer play for you.
Well, personally I prefer to play a game myself. If I want to watch a movie, I go and do this in front of my living room TV.
Dia on 20/2/2006 at 19:57
I agree with sparhawk! I was totally offended by the loot glint in TDS on ALL levels! By the end of the game I fully believed that the creators had geared it towards those with a mentality of an 8 yr. old.
Quote:
Basically, the hardcores here want the drab, the tedium, everything the way they are.
No Jashin; I think those of us who've played Thief from the time DP was first released just wanted something on par with the first two Thief games. I've yet to play a PC game that was converted from PS2 or XBox that played well on the PC and unfortunately TDS falls into that sad category of failure. Oh I enjoyed it to a degree; just not nearly to the degree I enjoyed the first two.
The whole concept of having three degrees of increasing difficulty for a player is the premise that with each degree the gameplay becomes more difficult. Somebody forgot to tell that to the people who created TDS; the loot glint shouldn't have been evident in the higher difficulty settings. (And the game should have been measurably more difficult with each setting.)
Havvoc on 20/2/2006 at 20:24
The loot glint didn't really bother me much. Sure, it's annoying when you want a real challenge, but I liked the rest of the game so much that it wasn't too bad. The only thing I really have a problem with is the animated movies. In the first two Thief games, they had awesome cutscenes, what with being drawn and such. They had very few of those in TDS, and the other ones were computer animation, which really didn't settle well with me. They made all the characters look really... weird. Garrett looked completely different than what he did in the actual gameplay and the drawn scenes, and Artemus looked as though he was constantly being thrown a surprise party. In short, the cutscenes were generally crappy. Other than that, I love the game.
Alvar on 20/2/2006 at 21:12
Quote Posted by Havvoc
The loot glint didn't really bother me much. Sure, it's annoying when you want a real challenge, but I liked the rest of the game so much that it wasn't too bad.
I still think it was fitting indeed to have glint in Deadly, but imagine playing Dark Project with loot glint. It is almost comical.
Jashin on 20/2/2006 at 21:15
Quote Posted by sparhawk
Hmmm ... Just to get this right. So you buy a game where the primary objective is to SEARCH and FIND loot. In order to not frighten off the little chickens, the SEARCH part is negated by putting on loot glint, and the find part is kind of obsolote because you have to touch every single piece of object in a map, because you can't tell wether it is loot or junk.
I see. Just makes me wonder why you bother to play Thief at all, if you don't want to employ what makes it the Thief game in the first place. Seems to me like the cheaters on shooters. If you can't learn to properly aim, you don't try harder. Instead you install a cheater tool and let the computer play for you.
Well, personally I prefer to play a game myself. If I want to watch a movie, I go and do this in front of my living room TV.
You're right, I wouldn't play Thief if I have to squint my eyes in total darkness like an idiot. Master thief? Yeah right; can't even tell loot from junk without having to get grabby with them paws.
You may consider what I call "tedium" and "limited appeal" to be "what makes thief
thief," that's fine, there's always the mission for you starving artist types.
Alvar on 20/2/2006 at 21:23
Quote Posted by Jashin
You're right, I wouldn't play Thief if I have to squint my eyes in total darkness like an idiot. Master thief? Yeah right; can't even tell loot from junk without having to get grabby with them paws.
You may consider what I call "tedium" and "limited appeal" to be "what makes thief
thief," that's fine, there's always the mission for you starving artist types.
It almost sounds like you've never even played Thief I. The tedium you are talking about is only in Deadly. The loot hunt in the first two was a highly rewarding system. The missions were designed with a lot less clutter, and more real content.