soopytwist on 23/6/2013 at 16:34
I've had a look at some mods that change the HUD but they change too much of other things, all I want it to make the HUD less intrusive (or console-like). So far I've got the compass and light gem to the bottom of the screen a made them smaller, the weapon cycle smaller and far right and the health meter is smaller and at the very top of the screen. So far it looks sweet but I'm having trouble with the Item Cycle. I can't get it to the very left edge of the screen no matter what value I put for the Width under [ItemCycleWindow] in T3UI.ini. It doesn't seem to move whatever value I put there.
Also, which settings is for the position of the held item? and which one for held weapon?
In this screenshot you can see where I've got the weapon cycle, I'm pretty happy with this but it knocks the held weapon off the screen. Also the held item is too far to the right.
Inline Image:
http://i33.photobucket.com/albums/d94/soopytwist/WeaponCycle_zpsf0a29ce1.pngIn this image you can see how far from the left edge the Item Cycle is, how do I get it further left?
Inline Image:
http://i33.photobucket.com/albums/d94/soopytwist/ItemCycle_zpse3e2cc74.png
ZylonBane on 23/6/2013 at 16:42
This is the post where someone makes fun of you for not specifying which Thief game you're talking about.
Queue on 23/6/2013 at 16:45
The only true Thief game.
*Lighting the fuse and running away.*
nickie on 23/6/2013 at 17:31
Thread title edited so, hopefully, you will actually get the help you're looking for.
soopytwist on 23/6/2013 at 18:11
Quote Posted by nickie
Thread title edited so, hopefully, you will actually get the help you're looking for.
Oops! I was in a rush and missed that out, sorry about that.
snobel on 23/6/2013 at 18:15
Just for the record, the Sneaky Upgrade patch (link below) provides options to scale and mirror the HUD, and a few more specific tweaks.
soopytwist on 23/6/2013 at 18:54
Okay, I managed to sort out the position of the Item Selector which also sorted out the currently held item window.
Here's what I've got in the T3UI.ini:
Code:
[ItemCycleWindow]
Scale_X=0.5
Scale_Y=0.5
Scale_Z=0.5
Height=155
Pos_X=-50
[WeaponCycleWindow]
Width=150
Height=155
Scale_X=0.5
Scale_Y=0.5
Scale_Z=0.5
[HealthMeter]
Scale_X=0.3
Scale_Y=0.3
Scale_Z=0.3
Pos_X=10
Pos_Y=-440
[CompassWindow]
Pos_Y=-20
Scale_X=0.5
Scale_Y=0.5
Scale_Z=0.5
[LightGem]
Pos_Y=-20
Scale_X=0.5
Scale_Y=0.5
Scale_Z=0.5
The space between each item/weapon window on the selector wheels is pretty large but I can't see a way to modify them.
If I position both selectors lower so that they touch the bottom edge of the screen I'll loose the weapon and item text - what setting moves theses? because I haven't found it yet. Also, still can't get the currently held weapon on screen.
soopytwist on 23/6/2013 at 19:08
Quote Posted by snobel
Just for the record, the Sneaky Upgrade patch (link below) provides options to scale and mirror the HUD, and a few more specific tweaks.
Tried that wouldn't work. It installed and just seem to make the HUD darker (I'd already fixed FoV etc) and there's no SneakyOptions.ini in the User Options folder to make changes, hence the reason for making my own mod.
EDIT
Sneaky Upgrade also causes the game not to load, another reason why I'm not using it!
snobel on 23/6/2013 at 21:14
Well, it does expect a clean installation. For starters, if you've applied the old FOV patch, then with the SU you'll get FOV correction for widescreen twice.
soopytwist on 2/7/2013 at 16:58
I'd still rather mod the hud myself.
So at the moment I have a smaller weapon and item cycle hud. The currently held item when selected drops to the very bottom left corner which is exactly what I want. For the weapon though it drops off the screen, so while the item stays on screen I can't see which weapon I'm holding. Any ideas.